Tangible Interactive Systems: Grasping the Real World with Computers: Human–Computer Interaction Series
Autor Guy André Boyen Limba Engleză Hardback – 4 mai 2016
Howcan human-centered designers grasp the real world with computers? This questionis explored by looking at concepts such as innovation, complexity, flexibility,maturity, stability, sustainability and art to see whether we can assess bothphysical and figurative tangibility during the design process before productdelivery. Concepts like creativity, design thinking and team spirit arefundamental to TIS’s human-centered design, and are presented together withhuman-systems integration (HSI), agile development and formative evaluations tobuild a greater understanding of this new area of research.
TangibleInteractive Systems wouldbe an essential read to designers, academics and other professionals concernedwith product design within HCI, industrial design, virtual engineering andother related areas.
Toate formatele și edițiile | Preț | Express |
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Paperback (1) | 588.14 lei 39-44 zile | |
Springer International Publishing – 27 mai 2018 | 588.14 lei 39-44 zile | |
Hardback (1) | 605.54 lei 39-44 zile | |
Springer International Publishing – 4 mai 2016 | 605.54 lei 39-44 zile |
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Specificații
ISBN-13: 9783319302690
ISBN-10: 3319302698
Pagini: 210
Ilustrații: XII, 212 p. 61 illus., 38 illus. in color.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.57 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
ISBN-10: 3319302698
Pagini: 210
Ilustrații: XII, 212 p. 61 illus., 38 illus. in color.
Dimensiuni: 155 x 235 x 18 mm
Greutate: 0.57 kg
Ediția:1st ed. 2016
Editura: Springer International Publishing
Colecția Springer
Seria Human–Computer Interaction Series
Locul publicării:Cham, Switzerland
Cuprins
Preface.-Introduction.- Looking for Tangibility.- Concepts and Tools for Designers.-Innovation.- Complexity.- Flexibility.- Maturity.- Stability.- Sustainability.-Arts.- Conclusion.
Textul de pe ultima copertă
Distinguishing between tangible user interfaces (TUI) and tangible interactive systems (TISs),this book takes into account not only the user interfaces but also looks at how interaction can be enabled by using digital information through the physical environment. TISs go far beyond the concept of tangible user interfaces, addressing large complex systems in the framework of human-centred design and putting the human at the center of the design process from the start.
How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research.
Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
How can human-centered designers grasp the real world with computers? This question is explored by looking at concepts such as innovation, complexity, flexibility, maturity, stability, sustainability and art to see whether we can assess both physical and figurative tangibility during the design process before product delivery. Concepts like creativity, design thinking and team spirit are fundamental to TIS’s human-centered design, and are presented together with human-systems integration (HSI), agile development and formative evaluations to build a greater understanding of this new area of research.
Tangible Interactive Systems would be an essential read to designers, academics and other professionals concerned with product design within HCI, industrial design, virtual engineering and other related areas.
Caracteristici
shift from 20th century automation, incorporating software into hardware, to 21st century development of tangible interactive system Provides conceptsand tools for designers, including the SFAC model and the Multiple V model(MVM) Addressesthe challenges faced by researchers, designers and engineers regardinghuman-centered design Includes supplementary material: sn.pub/extras