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Social Interaction, Globalization and Computer-Aided Analysis: Human-Computer Interaction Series

Autor Alexander Osherenko
en Limba Engleză Hardback – 27 ian 2014
Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic.
This comprehensive, multidisciplinary study confronts this ambivalence through the use of computer simulation. It discusses the findings of social interaction and social simulation through the use of understandable global examples. Readers can use this book as a tool to outline significant aspects of intercultural simulation and highlight the issues that need to be considered in the reader’s analysis.
The author leads the reader via sequential narration from a colloquial description of intercultural situations to final simulation prototypes; each step is accompanied by descriptive comments and program code. Social Interaction, Globalization and Computer-aided Analysis shows the reader how to acquire intercultural data from seemingly inconceivable information sources.
Researchers and software developers engaged in interdisciplinary research projects in the field of Human-Computer Interaction will find this book to be a useful companion in their work.
Alexander Osherenko is the founder of the start-up company Socioware Development, which implements psychologically-, sociologically- and culturally-aware software that scrutinizes information based on the findings of the cognitive sciences. Solutions created by Socioware Development can be implemented across a vast spectrum of industries, including car manufacturing, insurance and banking, Internet search engines and e-retailers.
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Specificații

ISBN-13: 9781447162599
ISBN-10: 1447162595
Pagini: 264
Ilustrații: XVII, 245 p. 82 illus. in color.
Dimensiuni: 160 x 241 x 20 mm
Greutate: 0.57 kg
Ediția:2014
Editura: Springer
Colecția Human-Computer Interaction Series
Seria Human-Computer Interaction Series

Locul publicării:London, United Kingdom

Public țintă

Research

Cuprins

Preface.- List of Tables.- List of Figures.- Acronyms.- Part I – Multidisciplinary Part.- Introduction.- Related Work on Social Interaction and Social Simulation.- Scenarios of Social Interaction.- Part II – Developmental Part.- Acquisition of Intercultural Data.- Framework for Data Processing.- Prototypes of Social Simulation.- Evaluation of the Prototyping Approach.- Conclusion.- Index.

Textul de pe ultima copertă

Tackling globalization is a great challenge – it is both extremely beneficial and essentially problematic.
This comprehensive, multidisciplinary study confronts this ambivalence through the use of  computer simulation. It discusses the findings of social interaction and social simulation through the use of understandable global examples. Readers can use this book as a tool to outline significant aspects of intercultural simulation and highlight the issues that need to be considered in the reader’s analysis.
The author leads the reader via sequential narration from a colloquial description of intercultural situations to final simulation prototypes; each step is accompanied by descriptive comments and program code. Social Interaction, Globalization and Computer-aided Analysis shows the reader how to acquire intercultural data from seemingly inconceivable information sources.
Researchers and software developers engaged in interdisciplinary research projects in the field of Human-Computer Interaction will find this book to be a useful companion in their work.
Alexander Osherenko is the founder of the start-up company Socioware Development, which implements psychologically-, sociologically- and culturally-aware software that scrutinizes information based on the findings of the cognitive sciences. Solutions created by Socioware Development can be implemented across a vast spectrum of industries, including car manufacturing, insurance and banking, Internet search engines and e-retailers.

Caracteristici

Describes an integrated approach to developing computer systems that simulate different scenarios of intercultural social interaction Discusses a methodology to simulate such scenarios in computer systems including computationally-feasible models of emotional behavior, personality and culture Includes a special chapter about SocioFramework, a framework for simulating scenarios of social interaction, relying on a computational apparatus for conducting experiments on social interaction Includes supplementary material: sn.pub/extras