Self-Repair Networks: A Mechanism Design: Intelligent Systems Reference Library, cartea 101
Autor Yoshiteru Ishidaen Limba Engleză Paperback – 30 mar 2018
The book contains interdisciplinaryresearch encompassing game theory, complex systems, reliability theory andparticle physics. All devoted to its central theme: what happens ifsystems self-repair themselves?
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 615.00 lei 43-57 zile | |
| Springer International Publishing – 30 mar 2018 | 615.00 lei 43-57 zile | |
| Hardback (1) | 621.01 lei 43-57 zile | |
| Springer International Publishing – 6 ian 2016 | 621.01 lei 43-57 zile |
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Specificații
ISBN-13: 9783319799551
ISBN-10: 331979955X
Pagini: 157
Ilustrații: XXII, 157 p. 50 illus., 12 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Intelligent Systems Reference Library
Locul publicării:Cham, Switzerland
ISBN-10: 331979955X
Pagini: 157
Ilustrații: XXII, 157 p. 50 illus., 12 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.26 kg
Ediția:Softcover reprint of the original 1st ed. 2015
Editura: Springer International Publishing
Colecția Springer
Seria Intelligent Systems Reference Library
Locul publicării:Cham, Switzerland
Cuprins
Introduction: Self-Action Models.- Incentives for Repair in Self-Repair Networks.- A Phase Transition in Self-Repair Networks: Problems and Definitions.- Controlling RepairingStrategy: A Spatial Game Approach.- Adaptive Capability in Spaceand Time.- Protection of CooperativeClusters by Membrane.- Duality in Logics ofSelf-Repair.- Asymmetry between Repair andInfection in Self-Repair Networks.- Dynamics of Self-RepairNetworks of Several Types.- Self-Repair Networks as anEpidemic Model.- Self-Repair Networks and theSelf-Recognition Model.- Conclusion.
Textul de pe ultima copertă
Thisbook describes the struggle to introduce a mechanism that enablesnext-generation information systems to maintain themselves. Our generationobserved the birth and growth of information systems, and the Internet inparticular. Surprisingly information systems are quite different fromconventional (energy, material-intensive) artificial systems, and ratherresemble biological systems (information-intensive systems). Many artificialsystems are designed based on (Newtonian) physics assuming that every elementobeys simple and static rules; however, the experience of the Internet suggestsa different way of designing where growth cannot be controlled butself-organized with autonomous and selfish agents. This book suggests using gametheory, a mechanism design inparticular, for designing next-generation information systems which will beself-organized by collective acts with autonomous components. The challenge of mapping a probability to time appears repeatedly in many forms throughoutthis book.
The book contains interdisciplinaryresearch encompassing game theory, complex systems, reliability theory andparticle physics. All devoted to its central theme: what happens ifsystems self-repair themselves?
The book contains interdisciplinaryresearch encompassing game theory, complex systems, reliability theory andparticle physics. All devoted to its central theme: what happens ifsystems self-repair themselves?
Caracteristici
Focuses on self-repair networks which originated as an extension of Immunity-based Systems Presents a game theoretic approach to networks with special focus on mechanism design by selfish agents Presents logics, dynamics and applications of Self-Repair Networks Includes supplementary material: sn.pub/extras