Reverse Design: Final Fantasy VII
Autor Patrick Hollemanen Limba Engleză Hardback – 28 aug 2018
- How latter-day critics have misunderstood the artistic goals of Final Fantasy VII
- How RPG history began to diverge significantly after 1981, allowing for the creation of specialized RPGs like Rogue, Pokemon, and especially Final Fantasy VII
- How Final Fantasy VII does not abandon complexity in its systems, but simply moves that complexity to the endgame to aid the narrative elements of the game
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Specificații
ISBN-13: 9781138324770
ISBN-10: 1138324779
Pagini: 180
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 11 mm
Greutate: 0.41 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138324779
Pagini: 180
Ilustrații: 100 Illustrations, color
Dimensiuni: 152 x 229 x 11 mm
Greutate: 0.41 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 Final Fantasy VII and the History of RPGs
Chapter 2 Narrative and Design
Chapter 3 Quantitative Analysis of the Game Script
Chapter 4 Game Difficulty and the Four Phases of FFVII
Chapter 5 Finding Complexity in Wide Levels
Chapter 6 Enemy Archetypes
Chapter 7 The Design of Towns and Dungeons
Chapter 8 Music and Design
Chapter 9 Conclusion
Chapter 2 Narrative and Design
Chapter 3 Quantitative Analysis of the Game Script
Chapter 4 Game Difficulty and the Four Phases of FFVII
Chapter 5 Finding Complexity in Wide Levels
Chapter 6 Enemy Archetypes
Chapter 7 The Design of Towns and Dungeons
Chapter 8 Music and Design
Chapter 9 Conclusion
Descriere
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.