Reverse Design: Diablo II
Autor Patrick Hollemanen Limba Engleză Hardback – 28 aug 2018
- How does Diablo II borrow from different types of games like action RPGs, classical class-based RPGs and Roguelikes?
- What are the different types of randomness in Diablo II and how do they work?
- How do elaborate level-up mechanics keep players interested in a relatively short game for dozens or hundreds of hours?
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Specificații
ISBN-13: 9781138323285
ISBN-10: 1138323284
Pagini: 130
Ilustrații: 100
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.35 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1138323284
Pagini: 130
Ilustrații: 100
Dimensiuni: 152 x 229 x 10 mm
Greutate: 0.35 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
Chapter 1 The Different Kinds of RPG, and how Diablo II Borrows from Them
Chapter 2 The Different Kinds of Randomness In Diablo II
Chapter 3 Schaefer Variation & Acceleration Flow
Chapter 4 Conclusion
Chapter 2 The Different Kinds of Randomness In Diablo II
Chapter 3 Schaefer Variation & Acceleration Flow
Chapter 4 Conclusion
Descriere
The Reverse Design series looks at all of the design decisions that went into classic games. This is the third installment in the Reverse Design series, looking at Super Mario World. The ideal experience of this Reverse Design is for you, the reader, to play each level as you read its analysis.