Motion in Games
Editat de Arjan Egges, Arno Kamphuis, Mark Overmarsen Limba Engleză Paperback – 19 noi 2008
Preț: 319.75 lei
Preț vechi: 399.68 lei
-20% Nou
Puncte Express: 480
Preț estimativ în valută:
56.58€ • 66.35$ • 49.69£
56.58€ • 66.35$ • 49.69£
Carte tipărită la comandă
Livrare economică 06-20 februarie 26
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783540892199
ISBN-10: 3540892192
Pagini: 272
Ilustrații: IX, 257 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.42 kg
Ediția:2008
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
ISBN-10: 3540892192
Pagini: 272
Ilustrații: IX, 257 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.42 kg
Ediția:2008
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany
Public țintă
ResearchCuprins
Crowd Simulation.- Texture Synthesis Based Simulation of Secondary Agents.- Using the Corridor Map Method for Path Planning for a Large Number of Characters.- Real-Time Path Planning and Navigation for Multi-agent and Crowd Simulations.- Populate Your Game Scene.- Hierarchical Path Planning for Virtual Crowds.- Virtual Humans.- Towards Embodied and Situated Virtual Humans.- Adaptive Body, Motion and Cloth.- From Motion Capture to Real-Time Character Animation.- Motion Synthesis.- More Motion Capture in Games — Can We Make Example-Based Approaches Scale?.- Simulating Interactions of Characters.- Motion Prediction for Online Gaming.- Two-Character Motion Control: Challenge and Promise.- Motion Modeling: Can We Get Rid of Motion Capture?.- Informed Use of Motion Synthesis Methods.- Automatic Estimation of Skeletal Motion from Optical Motion Capture Data.- Interfaces.- An Immersive Motion Interface with Edutainment Contents for Elderly People.- Design of Experience and Flow in Movement-Based Interaction.- Navigation and Steering.- Relaxed Steering towards Oriented Region Goals.- Opening Doors in Motion Analysis Research.- Watch Out! A Framework for Evaluating Steering Behaviors.- Whole-Body Locomotion, Manipulation and Reaching for Humanoids.- Facial and Behavioral Animation.- Conveying Emotions through Facially Animated Avatars in Networked Virtual Environments.- Animating Speech in Games.- Autonomous Digital Actors.
Textul de pe ultima copertă
This book constitutes the thoroughly refereed post-workshop proceedings of the First International Workshop on Motion in Games, held in Utrecht, The Netherlands, during June 14-17, 2008, in collaboration with the NLGD Festival of Games.
The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.
The 24 revised papers presented during the workshop cover topics on crowd simulation; virtual humans; motion synthesis; interfaces; navigation and steering; and facial and behavioral animation.