Programming Game AI by Example
Autor Mat Bucklanden Limba Engleză Paperback – 31 aug 2004
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Specificații
ISBN-13: 9781556220784
ISBN-10: 1556220782
Pagini: 495
Ilustrații: b/w illus
Dimensiuni: 162 x 228 x 27 mm
Greutate: 0.69 kg
Ediția:1
Editura: WORDWARE PUB CO
ISBN-10: 1556220782
Pagini: 495
Ilustrații: b/w illus
Dimensiuni: 162 x 228 x 27 mm
Greutate: 0.69 kg
Ediția:1
Editura: WORDWARE PUB CO
Descriere
Programming Game AI by Example provides a comprehensive and practical introduction to the "bread and butter" AI techniques used by the game development industry, leading the reader through the process of designing, programming, and implementing intelligent agents for action games using the C++ programming language. Techniques covered include state- and goal-based behavior, inter-agent communication, individual and group steering behaviors, team AI, graph theory, search, path planning and optimization, triggers, scripting, scripted finite state machines, perceptual modeling, goal evaluation, goal arbitration, and fuzzy logic.