Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects: Influential Video Game Designers
Autor Anastasia Salteren Limba Engleză Paperback – 6 apr 2017
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 144.36 lei 6-8 săpt. | |
| Bloomsbury Publishing – 6 apr 2017 | 144.36 lei 6-8 săpt. | |
| Hardback (1) | 576.17 lei 6-8 săpt. | |
| Bloomsbury Publishing – 6 apr 2017 | 576.17 lei 6-8 săpt. |
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Specificații
ISBN-13: 9781501327469
ISBN-10: 1501327461
Pagini: 200
Ilustrații: 25 bw illus
Dimensiuni: 134 x 214 x 14 mm
Greutate: 0.26 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Influential Video Game Designers
Locul publicării:New York, United States
ISBN-10: 1501327461
Pagini: 200
Ilustrații: 25 bw illus
Dimensiuni: 134 x 214 x 14 mm
Greutate: 0.26 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Influential Video Game Designers
Locul publicării:New York, United States
Cuprins
List of Figures
Acknowledgements
Preface
Foreword
1 Introduction: Long Ago at Sierra
2 Being Gabriel Knight: Character and Research-driven Interactive Narrative
3 Hidden Objects: Crafting Mystery through Dazzle and Reward
4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance
5 Jane Jensen: In Her Own Words
6 Legacy of a Writer-Designer
Gameography
Works Cited
Index
Acknowledgements
Preface
Foreword
1 Introduction: Long Ago at Sierra
2 Being Gabriel Knight: Character and Research-driven Interactive Narrative
3 Hidden Objects: Crafting Mystery through Dazzle and Reward
4 Down Pinkerton Road: Jensen and the Adventure Game Renaissance
5 Jane Jensen: In Her Own Words
6 Legacy of a Writer-Designer
Gameography
Works Cited
Index
Recenzii
The first decades of digital history went by too fast, leaving many of us with false impressions, like the canard that computer games arose in an all-male engineering culture, a blithe assertion that overlooks the genius of people like Judy Malloy, Brenda Laurel, and Jane Jensen. Happily, genius has reach: transformative work leaves lasting marks on the girls and boys who grow up with it, and when we are lucky, those children turn into scholars like Anastasia Salter, whose capacity to remember and understand digital origins is rare indeed. This book is essential both to understanding the roots and condition of interactive narrative, and to recognizing the women who shaped it.
The project provides a well-written and fascinating exploration of an oft-overlooked genre of video games. Anastasia Salter provides an in-depth and colorful account of Jane Jensen's larger project and how it has helped to engender diversity in the video game industry. It is an excellent addition to an already strong series.
Game theorists, media studies experts, and women's studies scholars will find much to admire in Anastasia Salter's new book, Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, whether it's Jensen's ground-breaking contribution to video game design or her pioneering work as a woman in a field with little gender diversity. Salter's book unfolds in a compelling, easy tone and keeps her audience's interest throughout her account of Jensen's twenty-five year career in the game industry.
The project provides a well-written and fascinating exploration of an oft-overlooked genre of video games. Anastasia Salter provides an in-depth and colorful account of Jane Jensen's larger project and how it has helped to engender diversity in the video game industry. It is an excellent addition to an already strong series.
Game theorists, media studies experts, and women's studies scholars will find much to admire in Anastasia Salter's new book, Jane Jensen: Gabriel Knight, Adventure Games, Hidden Objects, whether it's Jensen's ground-breaking contribution to video game design or her pioneering work as a woman in a field with little gender diversity. Salter's book unfolds in a compelling, easy tone and keeps her audience's interest throughout her account of Jensen's twenty-five year career in the game industry.