iPhone 3D Programming
Autor Philip Rideouten Limba Engleză Paperback – 22 iun 2010
You'll build several graphics programs -- progressing from simple to more complex examples -- that focus on lighting, textures, blending, augmented reality, optimization for performance and speed, and much more. All you need to get started is a solid understanding of C++ and a great idea for an app.
- Learn fundamental graphics concepts, including transformation matrices, quaternions, and more
- Get set up for iPhone development with the Xcode environment
- Become familiar with versions 1.1 and 2.0 of the OpenGL ES API, and learn to use vertex buffer objects, lighting, texturing, and shaders
- Use the iPhone's touch screen, compass, and accelerometer to build interactivity into graphics applications
- Build iPhone graphics applications such as a 3D wireframe viewer, a simple augmented reality application, a spring system simulation, and more
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Specificații
ISBN-13: 9780596804824
ISBN-10: 0596804822
Pagini: 438
Dimensiuni: 179 x 237 x 27 mm
Greutate: 0.72 kg
Editura: O'Reilly
ISBN-10: 0596804822
Pagini: 438
Dimensiuni: 179 x 237 x 27 mm
Greutate: 0.72 kg
Editura: O'Reilly
Notă biografică
Philip Rideout has been a fanatic of real-time graphics programming for over a decade. He has held positions at several pioneering graphics companies, including Intergraph, 3Dlabs, and NVIDIA. Philip currently works at Medical Simulation Corporation in Denver, where he develops new ways to visualize the inside of the human body.
Descriere
Offers a crash course on the OpenGL graphics library, with an overview of iPhone 3D development. This title helps you work step by step with OpenGL ES, a graphics library designed for embedded systems such as mobile phones, by progressing from simple to more complex programs.