Interactivity and Game Creation: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 367
Editat de Anthony Brooks, Eva Irene Brooks, Duckworth Jonathanen Limba Engleză Paperback – 10 apr 2021
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Specificații
ISBN-13: 9783030734251
ISBN-10: 3030734250
Pagini: 492
Ilustrații: XI, 478 p. 201 illus., 165 illus. in color.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
ISBN-10: 3030734250
Pagini: 492
Ilustrații: XI, 478 p. 201 illus., 165 illus. in color.
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.74 kg
Ediția:1st edition 2021
Editura: Springer
Colecția Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
Cuprins
Art, Installation and Performance; Games; Design; Intelligence and Creativity in Healthcare; Wellbeing and Aging.- Embodiment in Virtual Reality Performance.- Designing Context Aware Mobile Systems for Self-Guided Exhibition Sites Designing the exhibition modus of virtual experiences: virtual reality installations at film festivals.- (AB)USE ME: A Mixed Reality Performance Installation Exploring Use of the Body as a Mediating Object.- The Turntable as Sound Art Effect of Dramatic Elements on Engagement in an Augmented Reality Experience for a Museum.- Space Pace: Method for creating augmented reality tours based on 360 videos.- The Time Machine and The Voodoo Doll: An investigation of customized computer game controllers and their influence on the experience of play.- The World Is Your Playground: A Bibliometric and Text Mining Analysis of Location-Based Game Research.- A Matrix for Gamifying Development Workshops Creative process of pre-production of video games.- Video game development processes that generate engagement in the players.- Collaborative game design for learning: the challenges of adaptive game-based learning for the Flipped Classroom.- Enhancing the educational value of tangible and intangible dimensions of Heritage Crafts through role play gaming.- Context-based Visual Design Language for Design Communication.- Synergia: A Multimodal Virtual Reality System for Creative Expression and Positive Change Through Cognitive Flow Evaluating Consumer Interaction Interfaces for 3D Sketching in Virtual Reality.- Optimizations of VR360 Animation Production Process.- TeMoG – an Accessible Tool for Creating Custom Soft Robotics Parts.- Evolutionary Typesetting: An Automatic Approach Towards the Generation of Typographic Posters from Tweets.- Data City: Leveraging Data Embodiment towards Building the Sense of Data Ownership.- Bio-related Design Genres: A Survey on Familiarity and Potential Applications.- IoT Product Pleasurability - Investigating the Pleasurable User Experiences between Conventional Products and IoT Products through Watches.- A Budget Setting System As An Intervention for Reducing Personal Expense for Chinese Young Generation.- Bukas: Material Messages for Filipino Migrant Workers and their Transnational Families.- The Design Intervention Opportunities to Reduce Procedural-caused Healthcare Waste under the Industry 4.0 Context – A Scoping Review.- Effects of virtual reality in the area of responsible decision-making training on adolescents.