Human Bodies, Virtual Spaces: Persuading Presence in Virtual Reality Games
Autor Elizabeth Caravellaen Limba Engleză Hardback – 19 feb 2026
Preț: 511.04 lei
Preț vechi: 744.87 lei
-31% Precomandă
Puncte Express: 767
Preț estimativ în valută:
90.46€ • 105.68$ • 78.51£
90.46€ • 105.68$ • 78.51£
Carte nepublicată încă
Doresc să fiu notificat când acest titlu va fi disponibil:
Se trimite...
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9798765158180
Pagini: 192
Ilustrații: 3 tables
Dimensiuni: 152 x 229 x 28 mm
Greutate: 0.5 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Pagini: 192
Ilustrații: 3 tables
Dimensiuni: 152 x 229 x 28 mm
Greutate: 0.5 kg
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Locul publicării:New York, United States
Cuprins
List of Tables
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process
Recenzii
This book offers a much-needed corrective to the technology-obsessed discourse surrounding virtual reality. Elizabeth Caravella demonstrates how our sense of "presence" emerges from the complex interplay between our embodied movements, spatial awareness, and the procedural design of virtual experiences themselves. Her framework examining immersion, interactivity, and imagination offers both scholars and VR designers practical insights for creating more meaningful and accessible virtual experiences.
Elizabeth Caravella provides an important contribution to digital rhetoric by showing that presence in VR can be enacted through the persuasive power of procedural rhetorics; in doing so, she also advances our understanding of the critical intersections of the physical and the embodied that moves us beyond a simplified tech-centric understanding of presence.
Elizabeth Caravella provides an important contribution to digital rhetoric by showing that presence in VR can be enacted through the persuasive power of procedural rhetorics; in doing so, she also advances our understanding of the critical intersections of the physical and the embodied that moves us beyond a simplified tech-centric understanding of presence.