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Human Bodies, Virtual Spaces

Autor Elizabeth Caravella
en Limba Engleză Paperback – 24 iun 2027
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This book offers a corrective to the trend in virtual reality studies that overemphasizes the role of hardware technology and visual/auditory fidelity as the sole means of establishing users' sense of presence, and instead offers a more holistic, embodied, and human-focused means of understanding presence (through immersion, interactivity, and imagination) in virtual reality. The main questions tackled in this book address the role of the body in VR experiences, and how our bodies' navigation of these spaces influence users' sense of presence in such experiences.
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Specificații

ISBN-13: 9798765158227
Pagini: 178
Dimensiuni: 152 x 229 x 25 mm
Greutate: 0.45 kg
Editura: BLOOMSBURY ACADEMIC

Cuprins

List of Tables
About the Author
Introduction: Why Study Presence in Virtual Reality Games?
1. Virtual Reality Through Time and Space
2. Dimensionality & Embodiment in Virtual Reality Games
3. Immersion & Presence in Rhythm Games
4. Interactivity & Procedural Rhetoric
5. Imagination, Affect, & Emotional Engagement
Conclusion: Persuading Presence as a Recursive Process

Recenzii

This book offers a much-needed corrective to the technology-obsessed discourse surrounding virtual reality. Elizabeth Caravella demonstrates how our sense of "presence" emerges from the complex interplay between our embodied movements, spatial awareness, and the procedural design of virtual experiences themselves. Her framework examining immersion, interactivity, and imagination offers both scholars and VR designers practical insights for creating more meaningful and accessible virtual experiences.
Elizabeth Caravella provides an important contribution to digital rhetoric by showing that presence in VR can be enacted through the persuasive power of procedural rhetorics; in doing so, she also advances our understanding of the critical intersections of the physical and the embodied that moves us beyond a simplified tech-centric understanding of presence.