HCI in Games: Experience Design and Game Mechanics: Third International Conference, HCI-Games 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I: Lecture Notes in Computer Science, cartea 12789
Editat de Xiaowen Fangen Limba Engleză Paperback – 3 iun 2021
The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of HCI-Games 2021, Part I, are organized in topical sections named: Experience Design in Games; User Engagement and Game Impact; Game Mechanics.
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Specificații
ISBN-13: 9783030772765
ISBN-10: 3030772764
Pagini: 423
Ilustrații: XXIII, 423 p. 122 illus., 91 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.62 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030772764
Pagini: 423
Ilustrații: XXIII, 423 p. 122 illus., 91 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.62 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
Toward a Theory-Driven Model of Emotional Interaction Design in Mobile Games Research.- A Specific Measurable Model - How Can Test Results be Influenced by Interactive Prototypes and Design Manuscripts? .- HEROES: an Action Game enabling Players With and Without Disabilities to Play Together.- Gaze as a Navigation and Control Mechanism in Third-Person Shooter Video Games.- Foresthlon: Investigating Gender Experience through a Hybrid BCI Game.- Research on User Experience Optimization for Tutorial Design of Battle Royale Games Based on Grey AHP Theory.- Horror Ludens: Using Fear to Construct Meaning in Video Games.- Persuasive Technology in Games: A Brief Review and Reappraisa.- Analyzing and Prioritizing Usability Issues in Games.- The Design of Buttons in MMO Mobile Game's Battle Interface.- esearch on the Quantization of User Experience of Spectator Mode in Moba Games.- Computer-Aided Games-Based Learning for Children with Autism.- Analysis of the Competitiveness of Asymmetric Gamesin the Market.- A Systematic Review of the Effect of Gamification on Adherence across Disciplines.- An Exploration of the Fear of Attack Strategy in Chess and its Influence on Class-A Players of Different Chess Personalities: An Exploration Using Virtual Humans.- The Factorial Structure and Underlying Contributors of Parents’ Behavioral Involvement in Children’s Video Game Use.- In-Game Virtual Consumption and Online Video Game Addiction: A Conceptual Model.- Player Types and Game Element Preferences: Investigating the Relationship with the Gamification User Types HEXAD Scale.- The Foundations and Frontiers of Research on the Effect of Video Games on Child Development: A Scientometrics and Knowledge-Mapping Analysis Based on CiteSpace.- Using Neural-Network-Driven Image Recognition Software to Detect Emotional Reactions in the Face of a Player while Playing a Horror Video Game.- Exploratory and Confirmatory Factor Analysis of the Chinese Young Children’s Video-gaming Questionnaire.- Using Multiple Data Streams in Executive Function Training Games to Optimize Outcomes for Neurodiverse Populations.- Gameplay as Network: Understanding the Consequences of Automation on Play and Use.- Hitboxes: A Survey about Collision Detection in Video Games.- Adaptive Gamification and its Impact on Performance.- Designing Interactive Storytelling Games to Teach Computational Thinking.- In-Game Advertising: Brand Integration and Player Involvement as Key Influencing Factors on Brand Recall.- Detecting Real-Time Correlated Simultaneous Events in Microblogs: The case of Men's Olympic Football.- UNITY-Things: An Internet-of-Things Software Framework Integrating Arduino-Enabled Remote Devices with the UNITY Game Engine.- The Effects of Vibration on Assisting Game Play and Improving Player Engagement when Lacking Sound.- Investigating the Impact of Task Significance on Task Engagement and Enjoyment in Digital Games.