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Game Character Creation with Blender and Unity

Autor Chris Totten
en Limba Engleză Paperback – 10 iul 2012
A complete guide to creating usable, realistic game characters with two powerful tools Creating viable game characters requires a combination of skills. This book teaches game creators how to create usable, realistic game assets using the power of an open-source 3D application and a free game engine.
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Specificații

ISBN-13: 9781118172728
ISBN-10: 1118172728
Pagini: 320
Ilustrații: Illustrations
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.6 kg
Editura: Wiley
Locul publicării:Hoboken, United States

Public țintă

There are several audiences for this book: Hobbyists new to 3D modeling and animation who want to make games; Blender artists familiar with modeling and animation tools, but who need specific instruction for working in a game workflow; artists who have used other 3D software; those interested in incorporating Unity into their Blender pipeline.