Extending and Customizing Unreal Engine Editor: Methods for Improving Workflow and More Robust Scripting
Autor Roger Mattssonen Limba Engleză Hardback – 2 dec 2025
The book explains how several editor systems work, with a focus on how you can extend and modify them to suit your own workflow. Chapters cover how to create your own editor modes with several different kinds of tools in them, covering tools for artists and for gameplay scripting, giving you the foundation to build further tools and personalize your workflow. It also covers how to personalize toolbars and editor windows and create custom variable visualization and Blueprint nodes.
Whether you are making a small indie game or an AAA game, this book will help you and your team in creating the tools needed to improve your workflow.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 379.84 lei 22-36 zile | +23.33 lei 5-11 zile |
| CRC Press – 2 dec 2025 | 379.84 lei 22-36 zile | +23.33 lei 5-11 zile |
| Hardback (1) | 958.24 lei 43-57 zile | |
| CRC Press – 2 dec 2025 | 958.24 lei 43-57 zile |
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Specificații
ISBN-13: 9781032842165
ISBN-10: 1032842164
Pagini: 286
Ilustrații: 100
Dimensiuni: 156 x 234 mm
Greutate: 0.69 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1032842164
Pagini: 286
Ilustrații: 100
Dimensiuni: 156 x 234 mm
Greutate: 0.69 kg
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional Practice & DevelopmentNotă biografică
Roger Mattsson has worked as a gameplay programmer and a game designer for over 20 years at several AAA studios and small indie studios. He is currently working at Neon Giant as a Principal Programmer, a studio focused on making big ambitious games with few people.
Cuprins
Introduction, 1. Editor Modes, 2. Toolbar, 3. Editor Windows, 4. Data Visualization, 5. Commandlets, 6. Extending Editor Debugging, 7. Google Sheet, 8. Blueprint Nodes Customization, Index
Descriere
This book provides a broad overview of editor extensions and modifications that can be made to speed up your workflow in the Unreal Engine. It covers tips for both initial content creation as well as for debugging already existing content.