Digital Arts: An Introduction to New Media: Bloomsbury New Media Series
Autor Prof Cat Hope, Professor John Charles Ryanen Limba Engleză Hardback – 14 aug 2014
Alongside case studies that illustrate contemporary research in the fields of digital arts, reflections and questions provide opportunities for readers to explore relevant terms, theories and examples. Consistent with the other volumes in the New Media series, a bullet-point summary and a further reading section enhance the introductory focus of each chapter.
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Specificații
ISBN-13: 9781780933207
ISBN-10: 1780933207
Pagini: 288
Ilustrații: 15 illus
Dimensiuni: 152 x 229 x 23 mm
Greutate: 0.56 kg
Ediția:New.
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury New Media Series
Locul publicării:New York, United States
ISBN-10: 1780933207
Pagini: 288
Ilustrații: 15 illus
Dimensiuni: 152 x 229 x 23 mm
Greutate: 0.56 kg
Ediția:New.
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria Bloomsbury New Media Series
Locul publicării:New York, United States
Cuprins
Acknowledgements
Chapter 1: Introduction
What Is Digitality?
What Is Digital Art?
Digital Art And Its Relatives: Understanding The Typologies
New Media Art
Electronic Art
Computer Art
Internet Art
Post-Media Aesthetics
Behaviourist Art
Telematic Art
Virtual Art
Unstable Media Art
Perspectives On Technology, Culture And The Digital Arts
Democratization
Globalization
Interdisciplinarity
An Outline Of The Following Chapters
Summary
Chapter 2: Key Concepts, Artistic Influences And Technological Origins Of The Digital Arts
Interaction, Immersion And Interface: Key Ideas For The Digital Arts
The Digital Arts In Perspective: Influential Art-Historical Contexts
Old And New Media: Technological Contexts For The Digital Arts
Summary
Chapter 3: Dumb Visions And Fabulous Images: Photographic, Drawn And Moving Image Key Concepts
Historical Precedents For Digital Images
The Challenges And Rewards Of Technological Change
What Is A Digital Photograph?
Digital Imagery In All Its Dimensions
The Moving Image: Video Art, Animation And Cinema
Video Art
Animation
Cinema
Installation Art
Summary
Chapter 4:Dancing At The Speed Of Light: The Digital In Performance
Cyberpunks In Cyberspace
Theoretical Terms
Remediation
Abjection
Theoretical Considerations
History
Technology
Case Studies
Dance And Choreography
Theatre And Performance Art
Cyborgs, Robots And Bioartists
Virtual Reality
Summary
Chapter 5: From Scratchy To Glitchy: The Creation, Performance And Installation Of Digital Music
A Drastic Change For The Direction Of Music
What Is A Digital Sound?
The Tools Of Digital Music
Composing And Performing With Digital Sounds
Digital As A Means: Collecting And Producing
Consuming Digital Music
The Future Unfolding: Interactivity And Liveness
The Fragmentation Of Music
Summary
Chapter 6: The Possibilities Of A Web: Internet Art
What Is Internet Art?
Interactivity, Agency And Community: Theoretical Considerations
Performance, Chance And Innovation: A Brief History Of Internet Art
Browsing, Coding And Networking: The Technology Of Internet Art
Summary
Chapter 7: I Want It Now: Finding, Downloading And Distributing Digital Art
Finding And File Sharing: Creative Culture In The Digital Era
Downloading The Commons: The History Of Digital Arts Distribution
Distributing The Digital: The Impact Of Key Technologies
Summary
Chapter 8: Ways Of Belonging: Archiving, Preserving And Remembering Digital Art
The Idea Of Liveness: Preservation As Theory And Contingency
Scoring The Work: Digital Arts Preservation Through Notation Systems
Towards Archival Interoperability: Arts Preservation And Technology
Summary
Chapter 9: Conclusion: Hyperreality And The Digital Art Of The Future
Reality And Hyperreality In Digital Art
Hyperreality And Postdigital Art
New Technological Frontiers And The Future Of Digital Art
Ubiquitous Computing And Wearable Technology
Gaming And Networked Environments
Social Media
Mobile Telecommunications
Open Source And Wiki Projects
Back To Reality: Activism Through Digital Art
Privacy And Surveillance
Political And Social Equity
Environment And Sustainability
Moist Media And Living Interfaces
Final Word: Digital Art Communities
Annotated Guide To Further Reading
Exercises And Questions
Bibliography
Index
Chapter 1: Introduction
What Is Digitality?
What Is Digital Art?
Digital Art And Its Relatives: Understanding The Typologies
New Media Art
Electronic Art
Computer Art
Internet Art
Post-Media Aesthetics
Behaviourist Art
Telematic Art
Virtual Art
Unstable Media Art
Perspectives On Technology, Culture And The Digital Arts
Democratization
Globalization
Interdisciplinarity
An Outline Of The Following Chapters
Summary
Chapter 2: Key Concepts, Artistic Influences And Technological Origins Of The Digital Arts
Interaction, Immersion And Interface: Key Ideas For The Digital Arts
The Digital Arts In Perspective: Influential Art-Historical Contexts
Old And New Media: Technological Contexts For The Digital Arts
Summary
Chapter 3: Dumb Visions And Fabulous Images: Photographic, Drawn And Moving Image Key Concepts
Historical Precedents For Digital Images
The Challenges And Rewards Of Technological Change
What Is A Digital Photograph?
Digital Imagery In All Its Dimensions
The Moving Image: Video Art, Animation And Cinema
Video Art
Animation
Cinema
Installation Art
Summary
Chapter 4:Dancing At The Speed Of Light: The Digital In Performance
Cyberpunks In Cyberspace
Theoretical Terms
Remediation
Abjection
Theoretical Considerations
History
Technology
Case Studies
Dance And Choreography
Theatre And Performance Art
Cyborgs, Robots And Bioartists
Virtual Reality
Summary
Chapter 5: From Scratchy To Glitchy: The Creation, Performance And Installation Of Digital Music
A Drastic Change For The Direction Of Music
What Is A Digital Sound?
The Tools Of Digital Music
Composing And Performing With Digital Sounds
Digital As A Means: Collecting And Producing
Consuming Digital Music
The Future Unfolding: Interactivity And Liveness
The Fragmentation Of Music
Summary
Chapter 6: The Possibilities Of A Web: Internet Art
What Is Internet Art?
Interactivity, Agency And Community: Theoretical Considerations
Performance, Chance And Innovation: A Brief History Of Internet Art
Browsing, Coding And Networking: The Technology Of Internet Art
Summary
Chapter 7: I Want It Now: Finding, Downloading And Distributing Digital Art
Finding And File Sharing: Creative Culture In The Digital Era
Downloading The Commons: The History Of Digital Arts Distribution
Distributing The Digital: The Impact Of Key Technologies
Summary
Chapter 8: Ways Of Belonging: Archiving, Preserving And Remembering Digital Art
The Idea Of Liveness: Preservation As Theory And Contingency
Scoring The Work: Digital Arts Preservation Through Notation Systems
Towards Archival Interoperability: Arts Preservation And Technology
Summary
Chapter 9: Conclusion: Hyperreality And The Digital Art Of The Future
Reality And Hyperreality In Digital Art
Hyperreality And Postdigital Art
New Technological Frontiers And The Future Of Digital Art
Ubiquitous Computing And Wearable Technology
Gaming And Networked Environments
Social Media
Mobile Telecommunications
Open Source And Wiki Projects
Back To Reality: Activism Through Digital Art
Privacy And Surveillance
Political And Social Equity
Environment And Sustainability
Moist Media And Living Interfaces
Final Word: Digital Art Communities
Annotated Guide To Further Reading
Exercises And Questions
Bibliography
Index
Recenzii
Digital Art tendencies and terms, both contemporary and historical, along with artists' innovations, both visionary and practical, are brought together in this immensely readable and well structured study of those arts of our time that have grown from the digital seeds planted in the previous century. All the branches are there, and many of the fruits they have borne, harvested with critical consideration and presented with scholarly insight.
This is a good all round text book that covers digital arts in a comprehensive way. It is current and accessible.
This is a good all round text book that covers digital arts in a comprehensive way. It is current and accessible.