Design, User Experience, and Usability: UX Research and Design: 10th International Conference, DUXU 2021, Held as Part of the 23rd HCI International Conference, HCII 2021, Virtual Event, July 24–29, 2021, Proceedings, Part I: Lecture Notes in Computer Science, cartea 12779
Editat de Marcelo M. Soares, Elizabeth Rosenzweig, Aaron Marcusen Limba Engleză Paperback – 6 iun 2021
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Specificații
ISBN-13: 9783030782207
ISBN-10: 3030782204
Pagini: 670
Ilustrații: XXXII, 670 p. 415 illus., 297 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.95 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
ISBN-10: 3030782204
Pagini: 670
Ilustrații: XXXII, 670 p. 415 illus., 297 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.95 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Springer
Seriile Lecture Notes in Computer Science, Information Systems and Applications, incl. Internet/Web, and HCI
Locul publicării:Cham, Switzerland
Cuprins
A Prototyping Framework for Human-Centered Product Design: Preliminary Validation Study.- A Framework Based on UCD and Scrum for the Software Development Process. .- Science Fiction — An Untapped Opportunity in HCI Research and Education.- To What Extent is Gamification an Effective Tool for Onboarding Users into a DHM Tool.- Newspapers Do Work: Quick and Effective Entanglement Material for Speculation.- Changes of Designers’ Roles Based on Self-organizing Design Institutions.- A Systematic Review of User-Centered Design Techniques Applied to the Design of Mobile Application User Interfaces.- Interactionist Approach to Visual Aesthetics in HCI.- Construction of a Novel Production Develop Decision Model based on Text Mined.- Development of User-centred Interaction Design Patterns for the International Data Space.- Envisioning Educational Product User eXperience through Participatory Design Practice.- Operational Usability Heuristics: A Question-Based Approach for Facilitating theDetection of Usability Problems.- Integration of User Experience and Agile Techniques for Requirements Analysis: A Systematic Review.- Is Your App Conducive to Behaviour Change? A Novel Heuristic Evaluation.- Understanding Customer Value Propositions through the Lens of Value Equations Method: A Systematic Approach.- Developing and Validating a Set of Usability and Security Metrics for ATM Interfaces.- Challenges and Opportunities on the Application of Heuristic Evaluations: A Systematic Literature Review.- Consumer Experience Research based on the Background of Experience Economy and Digital Economy.- A Study on Scale Construction of Adjective Pairs for Evaluating Audiovisual Effects in Video Games.- A Review of Automated Website Usability Evaluation Tools: Research Issues and Challenges.- Web Analytics for User Experience: A Systematic Literature Review.- Validation of a Questionnaire to Evaluate the Usability in the Peruvian Context.- Design Research on Visualization of Life Behavior and Rhythm.- YERKISH: A Visual Language for Computer-Mediated Communication by an Ape.- The Canadian Cultural Diversity Dashboard: Data Storytelling and Visualization for the Cultural Sector.- Visual Writing at the State-of-the-Art.- Expressions of Data: Natural State, Specific Application, and General Pattern.- Pasigraphy: Universal Visible Languages.- Emojitaliano: A Social and Crowdsourcing Experiment of the Creation of a Visual International Language.- Research on Information Visualization Design Based on Information Weight - A Case Study of Information-based Scene Design of the Airport.- From Hieroglyphs to Emoji, to IKON: the Search of the (Perfect?) Visual Language.- An Interface for User-centered Process and Correlation between Large Datasets.- Democratizing Information Visualization. A Study to Map the Value of Graphic Design.- The Design of Online Teaching in Digital Image Creation Courses in Colleges and Universities -Based on the Short Film Production Course as an Example.- Research on Practice and Teaching about Digital Media.- Experience Design Teaching Courses Linking US and China in the Context Of the Covid-19 Epidemic: A Dual-end-tutor Online and Offline Blended Teaching Case Study.- Teaching Practice in the “Empathy Design Thinking” Course for Elementary School Students Grounded in Project-based Learning.- A Study of Student Creative Thinking in User-Centred Design.- A Brief Discussion on Design Education and Practice in the Hypermedia Era.- Examining the Impact of Covid-19 Pandemic on UX Research Practice Through UX Blogs.- Research on the Influence Factors of Designer's Emotion in the Design Process.- Research on the Influence of Team Members with Different Creativity Levels and Academic Background on the Collaborative Design Process.- User Experience Design of Navigation via Sense of Smell in Indoor Environment: A Case of Shopping Mall.- Participatory Teaching Service Design and Innovation.- Research on Course Experience Optimization of Online Education Based on Service Encounter.