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Design Patterns for e-Science: Texts in Computational Science and Engineering, cartea 4

Autor Henry Gardner, Gabriele Manduchi
en Limba Engleză Paperback – 21 noi 2014
This is a book about a code and about coding. The code is a case study which has been used to teachcourses in e-Science atthe Australian NationalUniv- sity since 2001. Students learn advanced programming skills and techniques TM in the Java language. Above all, they learn to apply useful object-oriented design patterns as they progressively refactor and enhance the software. We think our case study,EScope, is as close to real life as you can get! It is a smaller version of a networked, graphical, waveform browser which is used in the control rooms of fusion energy experiments around the world. It is quintessential “e-Science” in the sense of e-Science being “computer science and information technology in the service of science”. It is not, speci?cally, “Grid-enabled”, but we develop it in a way that will facilitate its deployment onto the Grid. The standard version ofEScope interfaces with a specialised database for waveforms, and related data, known asMDSplus. On the acc- panying CD, we have provided you with software which will enable you to installMDSplus,EScope and sample data ?les onto Windows or Linux c- puters. There is much additional software including many versions of the case study as it gets built up and progressively refactored using design patterns. There will be a home web-site for this book which will contain up-to-date information about the software and other aspects of the case study.
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Specificații

ISBN-13: 9783642430022
ISBN-10: 3642430023
Pagini: 408
Ilustrații: XX, 388 p.
Dimensiuni: 155 x 235 x 21 mm
Greutate: 0.57 kg
Ediția:2007
Editura: Springer Berlin, Heidelberg
Colecția Springer
Seria Texts in Computational Science and Engineering

Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Construction of a Waveform Browser.- e-Science and EScope.- A Java Client for MDSplus.- Graphical User Interfaces Using Swing.- Waveform Graphics.- Interactive Graphics Using Mouse Events.- Navigating the Database.- Refactoring EScope with Design Patterns.- Object-Oriented Analysis and Design.- First Facades.- Adapter.- The Template Pattern.- Decorator.- Patterns at Work: Multiple Waves.- Patterns at Work: Multiple Graphs.- Observer.- Proxy.- State.- Factory Patterns.- Chain of Responsibility.- Design Patterns and Threads.- Postscript.

Caracteristici

A first textbook on computer science aspect of CSE and e-science Includes supplementary material: sn.pub/extras