Design, Learning, and Innovation
Editat de Eva Brooks, Anders Kalsgaard Møller, Emma Edstranden Limba Engleză Paperback – aug 2024
The 16 full papers included in this book were carefully reviewed and selected from 48 submissions. They were organized in topical sections as follows: innovative approaches to enhancing education and student well-being; innovations in virtual reality (VR) and automated technologies for enhanced user experiences; exploring innovative approaches to learning and design; and innovative learning environments: collaborative approaches and emerging technologies.
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Specificații
ISBN-13: 9783031673061
ISBN-10: 3031673069
Pagini: 260
Ilustrații: IX, 267 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2024
Editura: Springer
Locul publicării:Cham, Switzerland
ISBN-10: 3031673069
Pagini: 260
Ilustrații: IX, 267 p.
Dimensiuni: 155 x 235 x 15 mm
Greutate: 0.4 kg
Ediția:2024
Editura: Springer
Locul publicării:Cham, Switzerland
Cuprins
Innovative Approaches to Enhancing Education and Student Well-being.- It was a Cool Story - Serious Games for Engaging High School Students in Reading Two Tales.- Tech for Student Well-being: Exploring Data-generated Insights in K-12 Education.- Low-cost Learning: Enabling Refugee NGOs to Lead Entrepreneurship Programs Independently.- STEM Self-efficacy for Pre-service Social Educators.- Innovations in Virtual Reality (VR) and Automated Technologies for Enhanced User Experiences.- An Automated Tool for Creating Clothing Catalog Databases: MyEyes-Fashion.- Instructional Design for Virtual Reality: Prototype Testing and Participant Experience Evaluation.- Co-designing VR Game Content for Sustainability Education.- Exploration Games: Can Game-Guided Systems Support Users in Automated Exhibition Sites?.- Exploring Innovative Approaches to Learning and Design.- Towards an Understanding of the Role of Visualisation and Experimentation in Design Thinking Processes with Novice Designers.- A Teaching and Learning Blueprint for Increasing Engagement in Challenge-Based Learning.- Towards Computational Play: Designing Open-Ended Play-Responsive Environments Supporting Computational Thinking in Early Childhood Education and Care.- Innovative Learning Environments: Collaborative Approaches and Emerging Technologies.- Unveiling Design Leadership: A Case Study of Philips’ Chief Design Officers Stefano Marzano and Sean Carney.- Co-designing with the Machine: Learning through Co-designing with Artificial Intelligent Agents.- Pioneering the Path to Success: An Analysis of the Challenges in Entrepreneurial Education.- Towards Organizational Design Principles - An Explorative Interdisciplinary Case Study Investigating Digitally Supported Learning Spaces in Higher Education.- A Participatory Research Approach Applying Video Stories and Sketches.