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Creating Digitally: Intelligent Systems Reference Library, cartea 241

Editat de Anthony L. Brooks
en Limba Engleză Paperback – 2 dec 2024
This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations.
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Specificații

ISBN-13: 9783031313622
ISBN-10: 3031313623
Pagini: 568
Dimensiuni: 155 x 235 x 29 mm
Greutate: 0.95 kg
Editura: Springer
Colecția Intelligent Systems Reference Library
Seria Intelligent Systems Reference Library


Cuprins

ew Media Arts – the Thinking Space for Digitality.- Pick my brain: Thoughts on anatomical representations of the human inner body from renaissance, baroque paintings, and book illustrations of the Modern Age to current medical imaging visualizations.- A Framework of Networked Art as a Diagram that is an Image as a Map that is a Plan and that is a Space as a Territory. 

Textul de pe ultima copertă

This book of 21 chapters shares endeavors associated to the human trait of creative expression within, across, and between digital media in wide-ranging contexts making the contents perfect as a course study book uptake within related educations. Globally located chapter authors share their comprehensive artisan perspectives from works associated with regional cultures, diversities of interpretations, and widespread scopes of meanings. Contents illustrate contemporary works reflecting thought-provoking comprehensions, functions, and purposes, posit as contributing toward shifting of boundaries within the field. Original to this approach is the reflective offerings on creating digitally beyond typical psychological analysis/rapportage. The book's general scope and key uses are thus to contribute to scholarly discussions toward informing future projects by having an intended wide readership including from within educations, to artisans, and wider interested public.
Chapter 7 isavailable open access under a Creative Commons Attribution 4.0 International License via link.springer.com.


Caracteristici

Presents recent research on the interweaving of arts and digital technologies Focuses on many contemporary fields, including interaction design, game creation, VR, and AR development Includes contributions from range of digital practices that address productive encounter of arts and digital technology