Computer Animation: Algorithms and Techniques
Autor Andrew Hogue, Rick Parenten Limba Engleză Paperback – 17 mar 2026
- Describes the key mathematical and algorithmic foundations of animation that provide students with a deep understanding and control of techniques covered
- Includes a companion website with contemporary animation examples drawn from research and entertainment, sample animations, and example code
- Explains the algorithms used for path following, hierarchical kinematic modeling, rigid body dynamics, flocking behavior, particle systems, collision detection, and more
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Specificații
ISBN-13: 9780443135125
ISBN-10: 0443135126
Pagini: 600
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:4th edition
Editura: ELSEVIER SCIENCE
ISBN-10: 0443135126
Pagini: 600
Dimensiuni: 191 x 235 mm
Greutate: 0.45 kg
Ediția:4th edition
Editura: ELSEVIER SCIENCE
Cuprins
1. Introduction
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation
2. Technical Background
3. Interpolating Values
4. Three-Dimensional Shape Interpolation
5. Forward Kinematics
6. Motion Capture
7. Physically Based Animation
8. Fluids
9. Modeling and Animating Human Figures
10. Facial Animation
11. Behavioral Animation
12. Special Models for Animation
13. The Future of Animation