Audio Effects: Theory, Implementation and Application: Audio Engineering Society Presents
Autor Joshua D. Reiss, Andrew P. McPhersonen Limba Engleză Paperback – 13 mar 2026
This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering, and related topics.
It provides fundamental background information on digital signal processing, focusing on audio-specific aspects. This constitutes the building block on which audio effects are developed. It integrates theory and practice, relating technical implementation to musical implications.
- This book can be used to gain an understanding of the operation of existing audio effects or to create new ones.
- It includes detailed coverage of common audio effects (and plenty of unusual ones).
- It includes discussion of current digital audio standards, likeVST. Accompanying source code is provided in C/C++, for audio plugin development using JUCE.
- Each section of the book also has examples, exercises, sound samples, lecture slides, and additional information on related topics.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 328.12 lei Precomandă | |
| CRC Press – 13 mar 2026 | 328.12 lei Precomandă | |
| Hardback (1) | 572.38 lei Precomandă | |
| CRC Press – 13 mar 2026 | 572.38 lei Precomandă |
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Specificații
ISBN-13: 9781032974859
ISBN-10: 1032974850
Pagini: 386
Ilustrații: 312
Dimensiuni: 152 x 229 mm
Ediția:2. Auflage
Editura: CRC Press
Colecția Routledge
Seria Audio Engineering Society Presents
ISBN-10: 1032974850
Pagini: 386
Ilustrații: 312
Dimensiuni: 152 x 229 mm
Ediția:2. Auflage
Editura: CRC Press
Colecția Routledge
Seria Audio Engineering Society Presents
Public țintă
AcademicNotă biografică
Joshua Reiss
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
Josh Reiss is a Professor with the Centre for Digital Music at Queen Mary University of London. He has published more than 200 scientific papers, and co-authored three books. He is a past President and Fellow of the Audio Engineering Society. He has served as an expert witness in major cases related to audio technology and patent litigation. He is also Entrepreneur-in-Resident at QMUL, having co-founded four spin-out companies; LandR, Waveshaper AI, RoEx and Nemisindo. His primary focus of research is on the use of state-of-the-art signal processing and machine learning techniques for sound design and audio production.
Andrew McPherson
Andrew McPherson is a Professor in the Dyson School of Design Engineering, Imperial College London. He leads the Augmented Instruments Laboratory, a research team designing and exploring new musical instruments. He has published over 200 papers and has held research fellowships from ERC, UKRI and the Royal Academy of Engineering, and has spun out two companies including Bela.io, which makes high-performance embedded audio hardware.
Cuprins
1. Fundamentals. 2. Building Audio Effect Plug-ins. 3. Delay Line Effects 4. Filter Design 5.Filter Effects. 6. Amplitude Modulation 7. Dynamics Processing 8. Distortion. 9. The Phase Vocoder 10.Reverberation. 11. Spatial Audio 12. Immersive Audio. 13. Audio Production 14. Advanced Concepts in Audio Programming
Descriere
Audio effects are used pervasively in music performance and production, and creation of new digital audio tools is a significant industry.This book is intended as an educational textbook on audio effects, with relevance to audio signal processing, music informatics, sound engineering and related topics.