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ArtsIT, Interactivity and Game Creation: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 564

Editat de Anthony L. Brooks
en Limba Engleză Paperback – 21 mar 2024
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023. The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: 
Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process.
Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.


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Specificații

ISBN-13: 9783031553189
ISBN-10: 3031553187
Pagini: 236
Ilustrații: XXI, 214 p. 96 illus., 87 illus. in color.
Dimensiuni: 155 x 235 x 13 mm
Greutate: 0.37 kg
Ediția:2024
Editura: Springer
Colecția Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Locul publicării:Cham, Switzerland

Cuprins

Exploring new frontiers in Music Therapy.- Exploring the Theoretical Landscape of BehCreative: Artistic and Therapeutic Possibilities of an Extended Digital Musical Instrument.- Adapting the Emobook Life Story Book App for Reminiscence Focused Music Therapy in Dementia Care: An Interdisciplinary Participatory Design Approach.- Preliminary Findings from BehCreative: Exploring the Potential of Extended Digital Music Instruments for Music Therapy and Rehabilitation.- A systematic review of the technology available for data collection and assessment in music therapy.- Network Dance &Technology.- Sound Body as Embodied Poetic interaction.- Immersive dramaturgy. Aesthetic dance experiences embodied through virtual reality.- Dance And New Technologies: Different Interdisciplinary Approaches In Teaching And Practice.- Dance and Technology: different readings of the technologically mediated body.- Computational Art and the Creative Process.- Art as an expanded field: the case of the r/place social experiment.- OPHILIA: Cy-Collage Cyberperformance.- Bridging Computational Art and Climate Change: An analysis of a mobile application for raising awareness about climate change through art.-  Guitar Improvisation Preparation and Practice: A Digital-Assisted Approach Integrating Set Theory and Mechanical Gesture Exploration.- Dignitas in the Metaverse.- Using Generative Models to Create a Visual Description of Climate Change.