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ArtsIT, Interactivity and Game Creation: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 565

Editat de Anthony L. Brooks
en Limba Engleză Paperback – 21 mar 2024
This book constitutes the refereed post-conference proceedings the 12th EAI International Conference on ArtsIT, Interactivity and Game Creation, ArtsIT 2023 which was held in São Paulo, Brazil, in November 27-29, 2023.
The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections: 
Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research.
Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.


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Specificații

ISBN-13: 9783031553110
ISBN-10: 303155311X
Pagini: 396
Ilustrații: XXII, 374 p. 128 illus., 102 illus. in color.
Dimensiuni: 155 x 235 x 22 mm
Greutate: 0.6 kg
Ediția:2024
Editura: Springer
Colecția Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering

Locul publicării:Cham, Switzerland

Cuprins

 Alternative realities, immersion experiences, and arts-based research.- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality.- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation.- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP).- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization.- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform.- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience.- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games.- Hearing sounds through different ears: a video gamecase study.- A Review of Game Design Techniques for Evoking and Managing Curiosity.- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design.- Preliminary Study of the Artistic Potential of Video Games.- Interactive technologies, multimedia, and musical art.- Singing Code.- Glitch Art Generation and Performance using Musical Live Coding.- Psychological Evaluation of Media Art Focusing on Movement.- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model.- Touching the Untouchable: Playing the Virtual Glass Harmonica.- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s.- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab.- Presenting the testimonial in multimedia documentaries.- Human at Centre.- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?.- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective.- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment.- I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection.- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback.- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot.- A Historical Perspective of the Biofeedback Art:
Pioneering Artists and Contributions.