ArtsIT, Interactivity and Game Creation: 12th EAI International Conference, ArtsIT 2023, São Paulo, Brazil, November 27-29, 2023, Proceedings, Part II: Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, cartea 565
Editat de Anthony L. Brooksen Limba Engleză Paperback – 21 mar 2024
The 40 revised full papers and 1 Short paper presented were carefully selected from 103 submissions. The papers are thematically arranged in the following sections:
Part I: exploring new frontiers in music therapy; network dance and technology; computational art and the creative process; alternative realities, immersion experiences, and arts-based research.
Part II: alternative realities, immersion experiences, and arts-based research; games; interactive technologies, multimedia, and musical art; human at centre.
| Toate formatele și edițiile | Preț | Express |
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| Paperback (3) | 477.41 lei 6-8 săpt. | |
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| Springer Nature Switzerland – 21 mar 2024 | 511.91 lei 6-8 săpt. | |
| Springer Nature Switzerland – 4 apr 2023 | 686.73 lei 6-8 săpt. |
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Specificații
ISBN-13: 9783031553110
ISBN-10: 303155311X
Ilustrații: XXII, 374 p. 128 illus., 102 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.55 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
ISBN-10: 303155311X
Ilustrații: XXII, 374 p. 128 illus., 102 illus. in color.
Dimensiuni: 155 x 235 mm
Greutate: 0.55 kg
Ediția:2024
Editura: Springer Nature Switzerland
Colecția Springer
Seria Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering
Locul publicării:Cham, Switzerland
Cuprins
Alternative realities, immersion experiences, and arts-based research.- Marker-Based and Area-Target-Based User Tracking for Virtual Reconstruction of Cultural Heritage in Mixed Reality.- Point-Based Stylization: An Interactive Rendering Approach for Non-Uniform Artistic Representation.- Enhancing Geoscience Communication: Building Virtual Reality Field Trips with the Outcrop Digital Model at Varvito Geological Park (Itu, SP).- Fostering Collaboration in Science: Designing an Exploratory Time Travel Visualization.- Enhancing Scientific Communication Through Information Visualization: A Proposal for a Multimodal Platform.- Fragments of Fungi: Eliciting Dialogue Through a Virtual Experience.- Creating a Methodology to Elaborate High-Resolution Digital Outcrop for Virtual Reality Models with Hyperspectral and LIDAR Data.-Games.- Hearing sounds through different ears: a video gamecase study.- A Review of Game Design Techniques for Evoking and Managing Curiosity.- Aesthetics, engagement, and narration. A taxonomy of Temporal constraints for ludo-narrative design.- Preliminary Study of the Artistic Potential of Video Games.- Interactive technologies, multimedia, and musical art.- Singing Code.- Glitch Art Generation and Performance using Musical Live Coding.- Psychological Evaluation of Media Art Focusing on Movement.- Describing and Comparing Co-located Interaction in Interactive Art Using a Relational Model.- Touching the Untouchable: Playing the Virtual Glass Harmonica.- Technology as a Means of Musical and Artistic Expression: A Comparative Study of Nono’s Prometheus and Pink Floyd’s Concert in Venice in the 1980s.- Soundscape to Music: Experiences in an Additive Manufacturing Open Lab.- Presenting the testimonial in multimedia documentaries.- Human at Centre.- Animated pedagogical agents performing affective gestures extracted from the GEMEP Dataset: can people recognize their emotions?.- The potential of holographic avatars in the hybrid workplace: an industrial/organizational psychology perspective.- Construction of Immersive Art Space Using Mirror Display and Its Evaluation by Psychological Experiment.- I’ve Gut Something to Tell You: A Speculative Biofeedback Wearable Art Installation on the Gut-Brain Connection.- MappEMG: Enhancing Music Pedagogy by Mapping Electromyography to Multimodal Feedback.- Exploring Perception and Preference in Public Human-Agent Interaction: Virtual Human vs. Social Robot.- A Historical Perspective of the Biofeedback Art:
Pioneering Artists and Contributions.