When the Machine Made Art: The Troubled History of Computer Art: International Texts in Critical Media Aesthetics
Autor Grant D. Tayloren Limba Engleză Hardback – 4 iun 2014
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Specificații
ISBN-13: 9781623567958
ISBN-10: 1623567955
Pagini: 352
Ilustrații: 50 bw illus
Dimensiuni: 140 x 216 x 30 mm
Greutate: 0.54 kg
Ediția:New.
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria International Texts in Critical Media Aesthetics
Locul publicării:New York, United States
ISBN-10: 1623567955
Pagini: 352
Ilustrații: 50 bw illus
Dimensiuni: 140 x 216 x 30 mm
Greutate: 0.54 kg
Ediția:New.
Editura: Bloomsbury Publishing
Colecția Bloomsbury Academic
Seria International Texts in Critical Media Aesthetics
Locul publicării:New York, United States
Caracteristici
Traces
the
heated
debates
between
art
and
science
since
the
emergence
of
computer-art
in
1963
Notă biografică
Grant
D.
Taylor
is
Associate
Professor
of
Art
History
at
Lebanon
Valley
College,
Pennsylvania,
USA.
He
most
recent
article,
"The
Soulless
Usurper:
The
Reception
and
Criticism
of
Early
Computer-Generated
Art",
is
published
in
Mainframe
Experimentalism,
edited
by
Douglas
Kahn
and
Hannah
Higgins.
Cuprins
Introduction:
Unorthodox
Chapter
1:
Future
Crashes
Chapter
2:
Coded
Aesthetics
Chapter
3:
Virtual
Renaissance
Chapter
4:
Frontier
Exploration
Chapter
5:
Critical
Impact
Epilogue:
Aftermath
Bibliography
Index
Recenzii
Taylor's
'troubled
history
of
computer
art'
is
subtle,
complex,
multi-layered
and
often
paradoxical,
so
any
attempt
to
summarize
or
synthesize
its
content
fails
to
convey
the
scope
and
depth
of
what
is
covered
...
I
intend
to
champion
Taylor's
book
whenever
the
lament
arises
about
why
the
art
world
takes
no
notice
of
mathematical
art
...
I
will
urge
everyone
I
know
who
has
an
interest
in
using
the
computer
in
any
significant
way
in
his
or
her
art
practice
to
read
Taylor's
book
for
the
cautionary
lessons
it
has
to
offer.
Taylor recovers and reassembles the fractured history of "computer art" from 1963, when the term came into use, until 1989, when "digital art" and "new media" became the preferred terms [.] Taylor's approach is integrative. He reconstructs the history of computer art not by isolating it from its scientific and mathematical nature but by combining that context with the "art and technology" and conceptual art movements of the 1960s.Summing Up:Recommended. Graduate students and researchers/faculty.
How astonishing that the pioneers of computer, digital, algorithmic, programming, and mash-up art are largely unknown at the very moment when the computer, or more specifically its handheld, lap bound, or otherwise omnipresent progeny are transforming virtually every aspect of existence! I read this, fascinated by the continued relevance of the artists (and their disputes) and delighted to know that finally, with this publication, there exists a portrait of an evolving movement that has worked assiduously at the boundaries of the art world for fifty years.
By questioning the reasons for which art critics, artists and curators rejected computer-generated artefacts during the 1960s, 1970s and 1980s, Grant Taylor makes a significant contribution to the historiography of 20th century culture.
Although computer-generated art was largely ignored by the art establishment in the 1960s and 70s, it's now viewed in a very different light. Grant Taylor's book provides an excellent - and much needed -overview of the beginnings of digital art and design.
Taylor recovers and reassembles the fractured history of "computer art" from 1963, when the term came into use, until 1989, when "digital art" and "new media" became the preferred terms [.] Taylor's approach is integrative. He reconstructs the history of computer art not by isolating it from its scientific and mathematical nature but by combining that context with the "art and technology" and conceptual art movements of the 1960s.Summing Up:Recommended. Graduate students and researchers/faculty.
How astonishing that the pioneers of computer, digital, algorithmic, programming, and mash-up art are largely unknown at the very moment when the computer, or more specifically its handheld, lap bound, or otherwise omnipresent progeny are transforming virtually every aspect of existence! I read this, fascinated by the continued relevance of the artists (and their disputes) and delighted to know that finally, with this publication, there exists a portrait of an evolving movement that has worked assiduously at the boundaries of the art world for fifty years.
By questioning the reasons for which art critics, artists and curators rejected computer-generated artefacts during the 1960s, 1970s and 1980s, Grant Taylor makes a significant contribution to the historiography of 20th century culture.
Although computer-generated art was largely ignored by the art establishment in the 1960s and 70s, it's now viewed in a very different light. Grant Taylor's book provides an excellent - and much needed -overview of the beginnings of digital art and design.