Videogames, Identity and Digital Subjectivity: Routledge Advances in Game Studies
Autor Rob Gallagheren Limba Engleză Paperback – 10 dec 2019
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Specificații
ISBN-13: 9780367885359
ISBN-10: 0367885352
Pagini: 222
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.52 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
ISBN-10: 0367885352
Pagini: 222
Dimensiuni: 152 x 229 x 20 mm
Greutate: 0.52 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Routledge Advances in Game Studies
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate and UndergraduateCuprins
1. Digital Subjects: Videogames, Technology and Identity
2. Datafied Subjects: Profiling and Personal Data
3. Private Subjects: Secrecy, Scandal and Surveillance
4. Beastly Subjects: Bodies and Interfaces
5. Synthetic Subjects: Horror and Artificial Intelligence
6. Mobile Subjects: Framing Selves and Spaces
7. Productive Subjects: Time, Value and Gendered Feelings
2. Datafied Subjects: Profiling and Personal Data
3. Private Subjects: Secrecy, Scandal and Surveillance
4. Beastly Subjects: Bodies and Interfaces
5. Synthetic Subjects: Horror and Artificial Intelligence
6. Mobile Subjects: Framing Selves and Spaces
7. Productive Subjects: Time, Value and Gendered Feelings
Notă biografică
Rob Gallagher is a postdoctoral researcher based at King’s College London, UK. As part of the Ego-Media team, his research addresses the impact of new technologies on notions of identity and practices of self-presentation. His work has appeared in Games and Culture, Film Criticism and The New Inquiry.
Descriere
This book argues that games offer a means of coming to terms with a world that is being transformed by digital technologies. As blends of software and fiction, videogames are uniquely capable of representing and exploring the effects of digitization on day-to-day life.