Vector Analysis for Computer Graphics
Autor John Vinceen Limba Engleză Paperback – 12 oct 2010
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Specificații
ISBN-13: 9781849966504
ISBN-10: 1849966508
Pagini: 276
Dimensiuni: 178 x 235 x 14 mm
Greutate: 0.53 kg
Ediția:Softcover reprint of hardcover 1st ed. 2007
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
ISBN-10: 1849966508
Pagini: 276
Dimensiuni: 178 x 235 x 14 mm
Greutate: 0.53 kg
Ediția:Softcover reprint of hardcover 1st ed. 2007
Editura: SPRINGER LONDON
Colecția Springer
Locul publicării:London, United Kingdom
Public țintă
GraduateDescriere
In
my
last
book,
Geometry
for
Computer
Graphics,
I
employed
a
mixture
of
algebra
and
vector
analysis
to
prove
many
of
the
equations
used
in
computer
graphics.
At
the
time,
I
did
not
make
any
distinction
between
the
two
methodologies,
but
slowly
it
dawned
upon
me
that
I
had
had
to
discover,
for
the
first
time,
how
to
use
vector
analysis
and
associated
strategies
for
solving
geometric
problems.
I
suppose
that
mathematicians
are
taught
this
as
part
of
their
formal
mathematical
training,
but
then,
I
am
not
a
mathematician!
After
some
deliberation,
I
decided
to
write
a
book
that
would
introduce
the
beginner
to
the
world
of
vectors
and
their
application
to
the
geometric
problems
encountered
in
computer
graphics.
I
accepted
the
fact
that
there
would
be
some
duplication
of
formulas
between
this
and
my
last
book;
however,
this
time
I
would
concentrate
on
explaining
how
problems
are
solved.
The
book
contains
eleven
chapters:
The
first
chapter
distinguishes
between
scalar
and
vector
quantities,
which
is
reasonably
straightforward.
The
second
chapter
introduces
vector
repres-
tation,
starting
with
Cartesian
coordinates
and
concluding
with
the
role
of
direction
cosines
in
changes
in
axial
systems.
The
third
chapter
explores
how
the
line
equation
has
a
natural
vector
interpretation
and
how
vector
analysis
is
used
to
resolve
a
variety
of
line-related,
geometric
problems.
Chapter
4
repeats
Chapter
3
in
the
context
of
the
plane.
Cuprins
Scalars
and
Vectors.-
Vector
Representation.-
Straight
Lines.-
The
Plane.-
Reflections.-
Intersections.-
Rotating
Vectors.-
Vector
Differentiation.-
Projections.-
Rendering.-
Motion.
Recenzii
From
the
reviews:
"Vince’s book applies to more than computer graphics: it is a resource for many areas in applied mathematics. … Students in computer graphics courses would find it very useful if their class discussions moved into the mathematical fundamentals underlying the tools. … Undergraduate students especially lack the mathematics background that this book provides. … It is comprehensive and coherent, and a good addition to the library of any computational scientist." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (8), August, 2008)
"Vince’s book applies to more than computer graphics: it is a resource for many areas in applied mathematics. … Students in computer graphics courses would find it very useful if their class discussions moved into the mathematical fundamentals underlying the tools. … Undergraduate students especially lack the mathematics background that this book provides. … It is comprehensive and coherent, and a good addition to the library of any computational scientist." (Anthony J. Duben, ACM Computing Reviews, Vol. 49 (8), August, 2008)
Textul de pe ultima copertă
Vector
analysis
is
relatively
young
in
the
history
of
mathematics,
however,
in
the
short
period
of
its
existence
it
has
become
a
powerful
and
central
tool
in
describing
and
solving
a
wide
range
of
geometric
problems,
many,
of
which,
arise
in
computer
graphics.
These
may
be
in
the
form
of
describing
lines,
surfaces
and
volumes,
which
may
touch,
collide,
intersect,
or
create
shadows
upon
complex
surfaces.
Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics.
The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.
Vector Analysis for Computer Graphics provides a complete introduction to vector analysis, especially within the context of computer graphics. The author shows why vectors are useful and how it is possible to develop analytical skills in manipulating the vector algebra. Each topic covered is placed in the context of a practical application within computer graphics.
The book is divided into eleven chapters covering the mathematical foundations of vector algebra and its application to lines, planes, intersections, rotating vectors, vector differentiation, projections, rendering and motion.
Caracteristici
Approaches
vector
analysis
from
a
geometric
standpoint,
with
an
emphasis
on
applications
in
computer
graphics
Notă biografică
Professor John Vince began working in computer graphics at Middlesex Polytechnic in 1968. His research activities centered on computer animation software and resulted in the PICASO and PRISM animation systems. Whilst at Middlesex, he designed the UK’s first MSc course in Computer Graphics and developed a popular program of short courses in computer animation for television designers. In 1986 he joined Rediffusion Simulation as a Research Consultant and worked on the development of real-time computer systems for commercial flight simulators. In 1992 he was appointed Chief Scientist of Thomson Training Simulation Ltd. In 1995 he was appointed Professor of Digital Media at the National Centre for Computer Animation at Bournemouth University and in 1999 he was made Head of Academic Group for Computer Animation. He was awarded a DSc by Brunel University in recognition of his work in computer graphics. He has written and edited over 45 books on computer graphics, computer animation, computer science and virtual reality, including the following Springer titles:
• Mathematics for Computer Graphics, 5th edition (2017)
• Calculus for Computer Graphics, 2nd edition (2019)
• Imaginary Mathematics for Computer Science, (2018)
• Foundation Mathematics for Computer Science, 2nd edition (2015)
• Matrix Transforms for Computer Games and Animation (2012)
• Expanding the Frontiers of Visual Analytics and Visualization (2012)
• Quaternions for Computer Graphics (2011)
• Rotation Transforms for Computer Graphics (2011)
• Geometric Algebra: An Algebraic System for Computer Animation and Games (2009) • Geometric Algebra for Computer Graphics (2008)
• Mathematics for Computer Graphics, 5th edition (2017)
• Calculus for Computer Graphics, 2nd edition (2019)
• Imaginary Mathematics for Computer Science, (2018)
• Foundation Mathematics for Computer Science, 2nd edition (2015)
• Matrix Transforms for Computer Games and Animation (2012)
• Expanding the Frontiers of Visual Analytics and Visualization (2012)
• Quaternions for Computer Graphics (2011)
• Rotation Transforms for Computer Graphics (2011)
• Geometric Algebra: An Algebraic System for Computer Animation and Games (2009) • Geometric Algebra for Computer Graphics (2008)