Unreal Engine Game Development Cookbook
Autor John P. Doranen Limba Engleză Paperback – 30 oct 2015
About This Book
- Explore the quickest way to tackle common challenges faced in Unreal Engine
- Create your own content, levels, light scenes, and materials, and work with Blueprints and C++ scripting
- An intermediate, fast-paced Unreal Engine guide with targeted recipes to design games within its framework
What You Will Learn
- Discover editor functionalities for an in-depth insight into game design
- Develop environments using terrain for outdoor areas and a workflow for interiors as well using brushes
- Design various kinds of materials with unique features, such as mirrors and glows
- Explore the various ways that lighting can be used in the engine
- Build various level effects using Blueprints, Unreal's visual scripting system
- Set up a development environment and develop custom functionality with C++ for your games
- Create healthbars and main menus with animations using Slate, Unreal's UI solution, through the UMG Editor
- Package and create an installer to get your project out into the world
This book takes you on a journey to jumpstart your game design efforts. You will learn various aspects of the Unreal engine commonly encountered with practical examples of how it can be used, with numerous references for further study. You will start by getting acquainted with Unreal Engine 4 and building out levels for your game. This will be followed by recipes to help you create environments, place meshes, and implement your characters. You will then learn to work with lights, camera, and shadows to include special effects in your game. Moving on, you'll learn Blueprint scripting and C++ programming to enable you to achieve trigger effects and add simple functionalities. By the end of the book, you will see how to create a healthbar and main menu, and then get your game ready to be deployed and published.
Style and approach This book offers detailed, easy-to-follow recipes that will help you master a wide range of Unreal Engine 4's features. Every recipe provides step-by-step instructions, with explanations of how these features work, and alternative approaches and research materials so you can learn even more.
Preț: 294.23 lei
Preț vechi: 367.79 lei
-20%
Puncte Express: 441
Carte tipărită la comandă
Livrare economică 14-28 iulie
Livrare prin curier în România Termenul estimat este afișat lângă disponibilitate.
Transport gratuit de la 400.00 lei Plată online sau ramburs, în funcție de opțiunile comenzii.
Retur gratuit în 14 zile Comandă securizată și suport în română.
Specificații
ISBN-13: 9781784398163
ISBN-10: 1784398160
Pagini: 326
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.61 kg
Editura: Packt Publishing
ISBN-10: 1784398160
Pagini: 326
Dimensiuni: 191 x 235 x 18 mm
Greutate: 0.61 kg
Editura: Packt Publishing
Notă biografică
John P. Doran is a passionate and seasoned technical game designer, software engineer, and author based in Peoria, Illinois. For over a decade, John has gained extensive hands-on expertise in game development, working in a variety of roles, ranging from game designer to lead UI programmer. Additionally, John has worked in game development education teaching in Singapore, South Korea, and the United States. To date, he has authored over 10 books pertaining to game development. John is currently an instructor in residence at Bradley University. Prior to his present ventures, he was an award-winning videographer.