Transnational Play: Piracy, Urban Art, and Mobile Games: Games and Play
Autor Anne-Marie Schleineren Limba Engleză Paperback – dec 2025
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Specificații
ISBN-13: 9781041189893
ISBN-10: 1041189893
Pagini: 182
Dimensiuni: 156 x 234 x 10 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Games and Play
Locul publicării:Oxford, United Kingdom
ISBN-10: 1041189893
Pagini: 182
Dimensiuni: 156 x 234 x 10 mm
Greutate: 0.34 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Games and Play
Locul publicării:Oxford, United Kingdom
Public țintă
AcademicNotă biografică
Anne-Marie Schleiner is engaged in gaming and media culture in a variety of roles as a critic, theorist, activist, artist, and designer. She has exhibited in international galleries, museums and festivals. Documentation of her performative culture work is available on the Video Data Bank. She holds a doctorate in Cultural Analysis from the University of Amsterdam. She has taught at universities in the United States, Mexico, and Singapore, and is a Lecturer in Design at the University of California, Davis.
Cuprins
Introduction: Transnational Play,Section One: Reorienting Player Geographies, Chapter 1: Tilting the Axis of Global Play: From East/West to South/North, Chapter 2: Venues for Ludoliteracy: Arcades, Game Cafes, and Street Pirates, Chapter 3: The Free-to-play Time of Women in Brazil: Localized Mobile and Casual Games,Section Two: Ludic Perspectives from South of the Border, Chapter 4: Ludic Recycling in Latin American Art: From Remixing the City to Sampling Nature, Chapter 5: The Geopolitics of Pokémon Go: Navigating Bordering Cities with a Mobile Augmented Reality Game,Section Three: From Global to Local Game Development, Chapter 6: The Absence of the Oppressor: Games for Change and Californian Happiness Engineers, Chapter 7: Game Studios in Southeast Asia: Outsourced to Culturally Customized Games, Conclusion: Play Privilege, Bibliography, Index.
Recenzii
Anne Marie Schleiner's Transnational Play: Piracy, Urban Art, and Mobile Games (Amsterdam University Press, 2020) makes steps to shift and broaden the ways in which videogames and videogame play are approached and understood within game studies. [...] Transnational Play remains timely and relevant.- John Sharp, Game Studies, Volume 21, Issue 1, May 2021
Anne Marie Schleiner's Transnational Play: Piracy, Urban Art, and Mobile Games (Amsterdam University Press, 2020) makes steps to shift and broaden the ways in which videogames and videogame play are approached and understood within game studies. [...] Transnational Play remains timely and relevant.- John Sharp, Game Studies, Volume 21, Issue 1, May 2021
Anne Marie Schleiner's Transnational Play: Piracy, Urban Art, and Mobile Games (Amsterdam University Press, 2020) makes steps to shift and broaden the ways in which videogames and videogame play are approached and understood within game studies. [...] Transnational Play remains timely and relevant.- John Sharp, Game Studies, Volume 21, Issue 1, May 2021
Descriere
This book approaches gameplay as a set of practices and a global industry that includes diverse participation from players and developers located within the global South, in nations outside of the First World.