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Game Production Studies: Games and Play

Editat de Olli Sotamaa, Jan Svelch
en Limba Engleză Paperback – dec 2025
Video games have entered the cultural mainstream and now rival established forms of entertainment such as film or television in terms of economic profits. As careers in video game development become more common, so do the stories about precarious working conditions and structural inequalities within the industry. In Game Production Studies, an international group of researchers takes a closer look at the everyday realities of video game production, ranging from commercial studios to independent creators. Across sixteen chapters, the authors deal with issues related to labour, production routines, or monetization, as well as local specificities. As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost. The contributors present case studies from Canada, China, Finland, France, Germany, Poland, and the US among other countries. Considering how fast the video game production networks are evolving, the collection provides both timely discussion of new trends and phenomena such as boutique publishers, in-game monetization regulation, or game jam natives and also historical probes into particular industries, which address the wider socio-historical context of these changes.
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Specificații

ISBN-13: 9781041179979
ISBN-10: 1041179979
Pagini: 356
Dimensiuni: 156 x 234 mm
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Games and Play

Locul publicării:Oxford, United Kingdom

Public țintă

Academic

Notă biografică

Olli Sotamaa is an associate professor of game cultures studies at Tampere University, Finland. Jan Svelch is a researcher at the Faculty of Social Sciences and the Faculty of Arts at Charles University, Czechia.

Cuprins

Introduction: Why Game Production Matters?, LABOUR, DEVELOPMENT, PUBLISHING & MONETIZATION, REGIONAL PERSPECTIVES, Complete Bibliography, Index

Descriere

As the first edited collection dedicated solely to video game production, this volume provides a timely resource for anyone interested in how games are made and at what cost.