The Video Game Business: International Screen Industries
Autor Randy Nicholsen Limba Engleză Paperback – 23 iul 2014
Din seria International Screen Industries
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Specificații
ISBN-13: 9781844573172
ISBN-10: 1844573176
Pagini: 240
Ilustrații: 63 b/w tables
Dimensiuni: 232 x 152 x 14 mm
Greutate: 0.42 kg
Ediția:2014
Editura: Bloomsbury Publishing
Colecția British Film Institute
Seria International Screen Industries
Locul publicării:London, United Kingdom
ISBN-10: 1844573176
Pagini: 240
Ilustrații: 63 b/w tables
Dimensiuni: 232 x 152 x 14 mm
Greutate: 0.42 kg
Ediția:2014
Editura: Bloomsbury Publishing
Colecția British Film Institute
Seria International Screen Industries
Locul publicării:London, United Kingdom
Cuprins
Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.
Caracteristici
Includes case studies of the top companies in the video game industry Enriched with detailed graphs and tables
Notă biografică
Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.