Cantitate/Preț
Produs

The Video Game Business: International Screen Industries

Autor Randy Nichols
en Limba Engleză Hardback – 22 iul 2014
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.
Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 23212 lei  3-5 săpt.
  Bloomsbury Publishing – 23 iul 2014 23212 lei  3-5 săpt.
Hardback (1) 61547 lei  3-5 săpt.
  Bloomsbury Publishing – 22 iul 2014 61547 lei  3-5 săpt.

Din seria International Screen Industries

Preț: 61547 lei

Preț vechi: 71566 lei
-14%

Puncte Express: 923

Preț estimativ în valută:
10881 13000$ 9426£

Carte disponibilă

Livrare economică 21 februarie-07 martie


Specificații

ISBN-13: 9781844573189
ISBN-10: 1844573184
Pagini: 240
Ilustrații: 63 b/w tables
Dimensiuni: 153 x 234 x 18 mm
Greutate: 0.52 kg
Ediția:2014
Editura: Bloomsbury Publishing
Colecția British Film Institute
Seria International Screen Industries

Locul publicării:London, United Kingdom

Caracteristici

Includes case studies of the top companies in the video game industry Enriched with detailed graphs and tables

Notă biografică

Randy Nichols is Assistant Professor of English and Media Studies at Bentley University, USA.

Cuprins

Acknowledgments.- Introduction: Video Games as a Global Phenomenon.- 1 An Industrial History of Video Games.- CASE STUDY: Atari.- CASE STUDY: Nintendo.- CASE STUDY: Sega.- 2 Market Structure, Audiences and Software Production.- CASE STUDY: Electronic Arts.- CASE STUDY: Activision-Blizzard.- 3 Video Game Hardware, Distribution and Retail.- CASE STUDY: Microsoft .- CASE STUDY: Sony.- 4 Video Games and Other Related Industries.- 5 Labour and Production in the Global Video Game Industry.- CASE STUDY: Electronic Arts, Rockstar and Labour.- CASE STUDY: Hollywood Unions, Video Games and Labour.- Conclusion: Making Sense of the Global Video Game Industry.- Bibliography.- Index.

Descriere

Descriere de la o altă ediție sau format:
A dominant international cultural force, the video game industry is diverse and increasingly influential. In this illuminating study, Randy Nichols examines the origins, history, and current characteristics of the industry - including case studies of it's major players and analysis of it's culture, production processes and ties to other industries.