The Advanced Game Narrative Toolbox
Editat de Tobias Heussneren Limba Engleză Hardback – 18 aug 2026
Key Features:
- Helps learn from industry experts how to tackle today’s challenges in storytelling for games.
- Discusses a learn-by-example and exercise-based approach, which was praised in The Game Narrative Toolbox and the first edition.
- Provides an in-depth view of advanced storytelling techniques and topics, and how to bring them into a game.
- Expands your knowledge in game writing as you learn and try for yourself to design quests, write romances, build worlds, and implement them as you would as a writer or narrative designer in a game studio.
- Improves your own stories by learning and trying techniques used by professionals of game writing.
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Specificații
ISBN-13: 9781041090519
ISBN-10: 104109051X
Pagini: 268
Ilustrații: 62
Dimensiuni: 189 x 246 mm
Ediția:2
Editura: CRC Press
Colecția CRC Press
ISBN-10: 104109051X
Pagini: 268
Ilustrații: 62
Dimensiuni: 189 x 246 mm
Ediția:2
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional ReferenceCuprins
List of Contributors, Chapter 1: Introduction, Chapter 2: Building A Universe, Chapter 3: Get It into the Game: Writing and Implementation, Chapter 4: Cinematics and Dialogue, Chapter 5: Get This, Kill That, Talk with … Mission and Quest Design, Chapter 6: Planning Your Work, Chapter 7: Yes, Videogames Need Story Editors!, Chapter 8: Why Authentic Diversity, Consultants and Research Are Needed in Narrative Design, Chapter 9: Writing Romance and Sexuality in Games, Chapter 10: Writing for Nondigital Games (Board Games), Chapter 11: From Novel to Game and Back Again, Chapter 12: From Movie to Game (and Back Again?), Chapter 13: Working with Licensed Worlds and Content for Children, Chapter 14: Freelancing in Games: Narrative Mercenaries for Hire, Chapter 15: Working with Communication Biases, Chapter 16: Unreal Engine for Narrative Designers, Chapter 17: Conclusion, Chapter 18: Resources and Groups, Glossary
Notă biografică
Tobias Heussner is a principal game content/narrative designer, producer, and writer. He has been working for over 25 years in the game industry, and with his teams, he has successfully developed and published more than 20 titles, including the award-winning AAA RPG Drakensang, the action-RPG Drakensang Online, and NBA Playgrounds. He has worked in various design roles and led teams as both a designer and a producer. Throughout his career, he has had the opportunity to work with a wide variety of professionals, gaining knowledge and experience in various project management philosophies and approaches. He has spoken at game developer conferences multiple times and enjoys sharing his expertise with fellow developers and learning from their experience and feedback. In 2015, he published The Game Narrative Toolbox with CRC Press, co-authored by Ann Lemay, Toiya Kristen Finley, and Jennifer Hepler. A second edition of The Game Narrative Toolbox was released in 2024. His personal website and resume can be found at http://www.theussner.com.
Contributors: Alexander Bevier, Brian Kindregan, Cash Decuir, Chris Skaggs, Craig Sherman, Danny Salfield Wadeson, Heidi McDonald, Matt Forbeck, Tanya DePass, Toiya Kirsten Finley, and Tobias Heussner
Contributors: Alexander Bevier, Brian Kindregan, Cash Decuir, Chris Skaggs, Craig Sherman, Danny Salfield Wadeson, Heidi McDonald, Matt Forbeck, Tanya DePass, Toiya Kirsten Finley, and Tobias Heussner
Descriere
The Advanced Game Narrative Toolbox 2e continues where The Game Narrative Toolbox left off. While the Game Narrative Toolbox covered the basics of writing and narrative design for games, The Advanced Game Narrative Toolbox will cover techniques and approaches for the intermediate and professional writer.