Teaching Linguistics With Games
Editat de Vita V. Koganen Limba Engleză Paperback – 24 noi 2025
Many of the games and activities in this book are flexible and can be adapted to suit various class types and student demographics. This collection of best practices serves as a practical guide for teaching with games and a resource that helps educators navigate potential challenges and misconceptions. Ultimately, the book aims to enhance the teaching experience for linguistics instructors, improve learning outcomes, and promote productive, collaborative relationships with students. The book is complemented by an online repository of printable games, which will be continuously updated and expanded: https://linguisticgames.weebly.com/
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Specificații
ISBN-13: 9781041049005
ISBN-10: 1041049005
Pagini: 160
Ilustrații: 118
Dimensiuni: 174 x 246 x 9 mm
Greutate: 0.3 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
ISBN-10: 1041049005
Pagini: 160
Ilustrații: 118
Dimensiuni: 174 x 246 x 9 mm
Greutate: 0.3 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Locul publicării:Oxford, United Kingdom
Public țintă
Academic, Further/Vocational Education, Postgraduate, Professional Practice & Development, and Undergraduate AdvancedRecenzii
"A welcome, important, and timely edited volume in this growing field of games and gamification in education. With a clear focus on university level pedagogy, each chapter of this well-conceived collection introduces readers to tried and tested game-based activities for a variety of linguistic topics and approaches. Fans of English phonology and pronunciation can even look forward to an encounter with the anecdotal ghoti, now an interactive app for formative self-assessment. Overall fascinating reading, a significant contribution to the field, and truly ahead of the game."
Thomas Wagner, Professor in Applied Linguistics, University College of Education Upper Austria, Austria
“This volume offers an inspiring approach to game-based learning in linguistics. With 13 chapters written by scholars from across the globe, there is something in this volume for all areas of linguistic study. From syntax and semantics to phonetics and language evolution to name only a few, this collection will not only offer ready to use games but also inspire you to adapt them or create your own. Teaching Linguistics with Games is a gold mine that is a must-have for everyone teaching linguistics.”
Lise Fontaine, Professor of Linguistics, Université du Québec à Trois-Rivières, Canada
Thomas Wagner, Professor in Applied Linguistics, University College of Education Upper Austria, Austria
“This volume offers an inspiring approach to game-based learning in linguistics. With 13 chapters written by scholars from across the globe, there is something in this volume for all areas of linguistic study. From syntax and semantics to phonetics and language evolution to name only a few, this collection will not only offer ready to use games but also inspire you to adapt them or create your own. Teaching Linguistics with Games is a gold mine that is a must-have for everyone teaching linguistics.”
Lise Fontaine, Professor of Linguistics, Université du Québec à Trois-Rivières, Canada
Cuprins
1 Ahead of the Game: Applying Gamification and Game-Base Teaching to Linguistics
Vita V. Kogan
2 Physical and Online Games for Phonetics and Phonology
Nathan Sanders and Danielle Daidone
3 Playful Linguistics: Designing the Digital Board Game Ph[o:]nix
Lena Straßburger, Petra B. Schumacher, Rebekka Wanka, and Hanna Weiland-Breckle
4 Gamifying the Phonetics and Phonology Class
Ana Cecilia Cad and Florencia Giménez
5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage
Maura O’Leary
6 Syntactic Concepts Game
Monika Kavalir
7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM Semantics
Lauren Sadow
8 A Euro-style Game for the λ-calculus
Andrew McKenzie
9 Worlds of Possibility: Murder, Mystery, and Meaning
Luisa Martí, Hazel Pearson, and Qiuhao Charles Yan
10 Gamification with Ghoti: Development and Implementation of an App for Introductions to English Linguistics
Sven Leuckert and Martin Leuckert
11 The Emergence of Word Forms From Human Protolanguage
Alison Wray
12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems
Yoolim Kim
13 Making Great Play of Learning: Conclusions and Lessons Learned
Vita V. Kogan
Vita V. Kogan
2 Physical and Online Games for Phonetics and Phonology
Nathan Sanders and Danielle Daidone
3 Playful Linguistics: Designing the Digital Board Game Ph[o:]nix
Lena Straßburger, Petra B. Schumacher, Rebekka Wanka, and Hanna Weiland-Breckle
4 Gamifying the Phonetics and Phonology Class
Ana Cecilia Cad and Florencia Giménez
5 SemanTasks and SemanTricks: Using Linguistic Knowledge to Your Advantage
Maura O’Leary
6 Syntactic Concepts Game
Monika Kavalir
7 Say Something Good!: A Scrabble-Inspired Board Game for Teaching NSM Semantics
Lauren Sadow
8 A Euro-style Game for the λ-calculus
Andrew McKenzie
9 Worlds of Possibility: Murder, Mystery, and Meaning
Luisa Martí, Hazel Pearson, and Qiuhao Charles Yan
10 Gamification with Ghoti: Development and Implementation of an App for Introductions to English Linguistics
Sven Leuckert and Martin Leuckert
11 The Emergence of Word Forms From Human Protolanguage
Alison Wray
12 Glyph: Gamifying the Study of Letter Shapes and Writing Systems
Yoolim Kim
13 Making Great Play of Learning: Conclusions and Lessons Learned
Vita V. Kogan
Notă biografică
Vita V. Kogan is a researcher fellow at the University of Lisbon and a visiting lecturer in applied linguistics at University College London. She recently co-edited Dynamic Teaching of Russian: Games and Gamification of Learning (2023) that explores the theory and practice of gamification in language education.
Descriere
This volume explores games and gamification as tools for teaching linguistics in higher education. It offers adaptable activities, promotes student-led learning through ludic pedagogy, and boosts motivation and engagement.