Cantitate/Preț
Produs

Researching Virtual Play Experiences: Visual Methods in Education Research: Digital Education and Learning

Autor Chris Bailey
en Limba Engleză Hardback – 12 oct 2021
This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Citește tot Restrânge

Toate formatele și edițiile

Toate formatele și edițiile Preț Express
Paperback (1) 70205 lei  6-8 săpt.
  Palgrave MacMillan – 13 oct 2022 70205 lei  6-8 săpt.
Hardback (1) 70569 lei  6-8 săpt.
  Springer International Publishing – 12 oct 2021 70569 lei  6-8 săpt.

Din seria Digital Education and Learning

Preț: 70569 lei

Preț vechi: 86061 lei
-18%

Puncte Express: 1059

Preț estimativ în valută:
12494 14548$ 10853£

Carte tipărită la comandă

Livrare economică 24 februarie-10 martie

Preluare comenzi: 021 569.72.76

Specificații

ISBN-13: 9783030786939
ISBN-10: 3030786935
Pagini: 363
Ilustrații: XIX, 382 p. 158 illus., 100 illus. in color.
Dimensiuni: 148 x 210 x 33 mm
Greutate: 0.63 kg
Ediția:1st ed. 2021
Editura: Springer International Publishing
Colecția Palgrave Macmillan
Seria Digital Education and Learning

Locul publicării:Cham, Switzerland

Cuprins

1. Welcome to banterbury.- 2. Situating the study.- 3. Exploring lived experience.- 4. PLATEAU 1.- 5. PLATEAU 2.- 6 PLATEAU 3.- 7. The Emergent Dimension of Play.

Notă biografică

Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. His award-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

Textul de pe ultima copertă

This book illuminates the lived experience of a group of primary school children engaged in virtual world play during a year-long after-school club. Shaped by post-structuralist theory and New Literacy Studies, it outlines a playful, participatory and emergent methodological approach, referred to as ‘rhizomic ethnography’. This ‘hybrid’ text uses both words and images to describe the fieldsite and the methodology, demonstrating how children’s creation of a digital community through Minecraft was shaped by the both the game and their wider social and cultural experiences. Through the exploration of various dimensions of the club, including visual and soundscape data, the author demonstrates the ‘emergent dimension of play’. It will be of interest and value to researchers of children’s play, as well as those who explore visual methods and design multimodal research outputs.

Chris Bailey is Senior Lecturer in Education at Sheffield Hallam University, UK. Hisaward-winning research explores play, literacies, affective lived experience of space and place, and participatory methods in research and communication.

Caracteristici

Illustrates how children engage in virtual world play. Establishes a methodological approach, rhizomic ethnography. Examines how the creation of a digital community is influenced by both in-game factors and wider social and cultural experiences