Quest Giving: A Guide to Motivating People to Do Arbitrary Things
Autor Nathan Savanten Limba Engleză Hardback – 9 sep 2026
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Specificații
ISBN-13: 9781041328407
ISBN-10: 1041328400
Pagini: 112
Ilustrații: 36
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
ISBN-10: 1041328400
Pagini: 112
Ilustrații: 36
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press
Public țintă
Professional ReferenceCuprins
1. Introduction
2. The Elements of a Quest
3. The Beginning
4. The Middle
5. The End
6. Verbs and Personality
7. Three Act Structure
8. Layering
9. Mapping It Out
10. Writing A Quest
11. Systemic Quest Design
2. The Elements of a Quest
3. The Beginning
4. The Middle
5. The End
6. Verbs and Personality
7. Three Act Structure
8. Layering
9. Mapping It Out
10. Writing A Quest
11. Systemic Quest Design
Notă biografică
Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.
Descriere
Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.