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Quest Giving: A Guide to Motivating People to Do Arbitrary Things

Autor Nathan Savant
en Limba Engleză Paperback – 9 sep 2026
Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process that can be intimidating to approach and master. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles. This book guides you through the process of dissecting quests, then equips you with the tools to recreate them on your own once you understand how they are built. By stripping down quests to their base components, this book allows its reader to reconstruct their own approach and style, giving them the tools required without imposing a workflow. This book will give you the tools you need to understand who a quest was built for, what skills are required to complete that quest, and how best to reconstruct that amazing adventure you read or experienced during your childhood.
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Specificații

ISBN-13: 9781041328391
ISBN-10: 1041328397
Pagini: 112
Ilustrații: 36
Dimensiuni: 152 x 229 mm
Ediția:1
Editura: CRC Press
Colecția CRC Press

Public țintă

Professional Reference

Cuprins

1. Introduction
2. The Elements of a Quest
3. The Beginning
4. The Middle
5. The End
6. Verbs and Personality
7. Three Act Structure
8. Layering
9. Mapping It Out
10. Writing A Quest
11. Systemic Quest Design

Notă biografică

Nathan Savant is a former student of CalArts Character Animation where he learned to make animated films and then immediately abandoned that pursuit in favor of video games. Today, he is a Narrative Designer of illustrious video games such as [Cancelled], [NDA], and [Also Cancelled]. He is also a specialist in procedural and open world narratives centered around compelling characters and player experiences that never stop the flow of the fun, while never losing focus on teamwork and empathetic collaboration.

Descriere

Constructing a quest, whether it’s for a video game, a fantasy novel, or an escape room, is a complex process. Whether this is your first time, or you’re a seasoned professional, Quest Giving breaks down the process to its component pieces to rebuild your understanding of quest design from first principles.