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Python. An Introduction to Programming

Autor James R. Parker
en Limba Engleză Paperback – 12 dec 2016
This book is an introduction to programming concepts that uses Python 3 as the target language. It follows a practical just-in-time presentation material is given to the student when it is needed. Many examples will be based on games, because Python has become the language of choice for basic game development. Designed as a year 1 textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Features: * Introduces programming concepts that use Python 3* Includes many examples based on video game development* 4-color throughout with game demos on the companion files"
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Specificații

ISBN-13: 9781944534653
ISBN-10: 1944534652
Pagini: 548
Dimensiuni: 178 x 229 x 30 mm
Greutate: 0.92 kg
Ediția:1. Auflage
Editura: Mercury Learning and Information

Notă biografică

Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).

Cuprins

1 - Computers and Programming.
2 - FOR Loops and While Loops: Repetition.
3 - Sequences: Strings, Tuples, and Lists.
4 - Functions and Parameters.
5 -Files: Input and Output.
6 - Classes.
7 - Graphics.
8 - Manipulating Data: Dictionaries, Formatted and Binary Files, Standard File Types.
9- Multimedia: Interaction, Sound, Video.
10 - Basic Algorithms for Computer Science.
11 - Programming for the Sciences.
12 - How to Write Good Programs.
13 - Communicating with the Outside World.