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Python. An Introduction to Programming

Autor James R. Parker
en Limba Engleză Paperback – 16 apr 2021
This book is an introduction to programming concepts that uses Python 3 as the target language. It covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc. Many examples are based on video games because Python has become the language of choice for basic game development. It follows a practical just in time presentation - material is given to the student when it is needed. Designed as a year one textbook for introduction to programming classes or for the hobbyist who wants to learn the fundamentals of programming, the text assumes no programming experience. Companion files with source code, solved programming exercises, projects, and figures from the text are included. FEATURES:
  • Introduces programming concepts using Python 3
  • Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
  • Develops graphics, exercises, and user interface using Pygame
  • Includes many examples based on video game development
  • 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase)
  • New chapters on parsing (14) and graphics(15)
  • Instructor ancillaries for use as a textbook
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  Mercury Learning and Information – 12 dec 2016 30916 lei  22-36 zile
  Mercury Learning and Information – 16 apr 2021 45680 lei  22-36 zile

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Specificații

ISBN-13: 9781683926245
ISBN-10: 1683926242
Pagini: 592
Dimensiuni: 178 x 229 x 32 mm
Greutate: 0.99 kg
Ediția:2. Auflage
Editura: Mercury Learning and Information

Cuprins

0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index

Notă biografică

Parker James R. : James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).