Python. An Introduction to Programming
Autor James R. Parkeren Limba Engleză Paperback – 16 apr 2021
- Introduces programming concepts using Python 3
- Covers basic computer concepts such as loops, strings, functions, files, graphics, multimedia, algorithms, classes, writing code, etc.
- Develops graphics, exercises, and user interface using Pygame
- Includes many examples based on video game development
- 4 color throughout with game demos on the companion files (available to eBook customers by emailing the publisher info@merclearning.com with proof of purchase)
- New chapters on parsing (14) and graphics(15)
- Instructor ancillaries for use as a textbook
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 309.16 lei 22-36 zile | |
| Mercury Learning and Information – 12 dec 2016 | 309.16 lei 22-36 zile | |
| Mercury Learning and Information – 16 apr 2021 | 456.80 lei 22-36 zile |
Preț: 456.80 lei
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Puncte Express: 685
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80.75€ • 96.28$ • 70.04£
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Specificații
ISBN-13: 9781683926245
ISBN-10: 1683926242
Pagini: 592
Dimensiuni: 178 x 229 x 32 mm
Greutate: 0.99 kg
Ediția:2. Auflage
Editura: Mercury Learning and Information
ISBN-10: 1683926242
Pagini: 592
Dimensiuni: 178 x 229 x 32 mm
Greutate: 0.99 kg
Ediția:2. Auflage
Editura: Mercury Learning and Information
Cuprins
0: Modern Computers
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
1: Computers and Programming
2: Repetition
3: Sequences
4: Functions
5: Files
6: Classes
7: Graphics
8: Manipulating Data
9: Multimedia
10: Basic Algorithms
11: Programming for the Sciences
12: How to Write Good Programs
13: Communicating with the Outside World
14: Parsing
15: Communicating Using Graphics
Index
Notă biografică
Parker James R. :
James R. Parker, PhD is a professor of Art and Digital Media at the University of Calgary. His areas of research include computer games and media art, computer simulation, and educational technology. Dr. Parker is the author of Game Development Using Python, 2/E (Mercury Learning) and The Guide to Simulations and Games (Wiley).