Procedural Storytelling in Game Design
Editat de Tanya X. Short, Tarn Adamsen Limba Engleză Hardback – 26 mar 2019
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Specificații
ISBN-13: 9781138595316
ISBN-10: 1138595314
Pagini: 404
Ilustrații: 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and white
Dimensiuni: 156 x 234 x 24 mm
Greutate: 0.75 kg
Ediția:2 New edition
Editura: CRC Press
Colecția A K Peters/CRC Press
ISBN-10: 1138595314
Pagini: 404
Ilustrații: 66 Halftones, black and white; 16 Tables, black and white; 8 Illustrations, black and white
Dimensiuni: 156 x 234 x 24 mm
Greutate: 0.75 kg
Ediția:2 New edition
Editura: CRC Press
Colecția A K Peters/CRC Press
Public țintă
Professional Practice & DevelopmentCuprins
SECTION 1: Introduction to Procedural Generation. Chapter: When and Why to Use Procedural Generation.Chapter. Managing Output: Boredom versus Chaos Chapter: Aesthetics in Generation. Chapter: Ethics in Procedural Generation – Darius Kazemi. SECTION 2: Procedural Content. Chapter: Level Design Fundamentals. Chapter: Dungeons Chapter: Worlds Chapter: Puzzles Chapter: Infinite Items. Chapter: A.I. Chapter: Enemy Spawning & Challenge – Wyatt Cheng. Chapter: Animation Chapter: Audio – Bronson Zgeb. Chapter: Content ToolsSECTION 3: Procedural Narrative. Chapter: Characters. Chapter: Plot & Story Directors – Emily Short. Chapter: Text Generation – Harry Tuffs. Chapter: Personalities & Emotions. Chapter: Emergent Narrative & User Stories.SECTION 4: The Future Chapter: Generated Games. Chapter: Algorithms & Approaches. Chapter: Generating Meaning.
Descriere
Thoroughly updated collection of chapters covering procedural generation in video game development where the games themselves create their play areas, objects and stories based on a set of rules, rather than relying on the developer to handcraft each element individually. Examines content and system creation.