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Nintendo: Playing with Power: Global Media Giants

Autor Randy Nichols
en Limba Engleză Paperback – 28 sep 2025
Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo.
This book offers a deeper examination into Nintendo as a global media giant, with some of the industry’s best-selling consoles and most recognizable intellectual property including Mario, Pokémon, and Zelda. Drawing upon the theory of the political economy of communication, which seeks to understand how communication and media serve as key mechanisms of economic and political power, Randy Nichols examines how Nintendo has maintained its dominance in the global video game industry and how it has used its position to shape that industry. This book argues that while the company’s key figures and main franchises are important, Nintendo’s impact as a company – and what we can learn from its evolution – is instructive beyond the video game industry.  
This book is perfect for students and scholars of media and cultural industries, critical political economy of media, production studies, and games studies.
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Specificații

ISBN-13: 9780367776404
ISBN-10: 0367776405
Pagini: 110
Ilustrații: 16
Dimensiuni: 138 x 216 mm
Greutate: 0.2 kg
Ediția:1
Editura: Taylor & Francis
Colecția Routledge
Seria Global Media Giants

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate, Undergraduate Advanced, and Undergraduate Core

Notă biografică

Randy Nichols is Associate Professor in the Division of Culture, Arts & Communication in the School of Interdisciplinary Arts & Sciences at the University of Washington Tacoma. His work focuses on the critical political economy of video games. He has published three books: The Video Game Business (2014), Inside the Video Game Industry (2016), and Political Economy of Media Industries (2019), as well as various articles and book chapters analyzing the interplay of the video game industry with other media industries and the implications of video games on cultural and creative industries policy.

Cuprins

1. Introduction  2. The History of Nintendo  3. Nintendo’s Economic Profile  4. Nintendo’s Cultural and Political Profile  5. Conclusion

Descriere

Originally founded in 1889 as a manufacturer of playing cards, this book examines the history and political economic status of the multinational consumer electronics and video game giant Nintendo.