Multimodal Semiotics and Rhetoric in Videogames: Routledge Studies in Multimodality
Autor Jason Hawreliaken Limba Engleză Hardback – 10 oct 2018
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Specificații
ISBN-13: 9781138065734
ISBN-10: 1138065730
Pagini: 222
Ilustrații: 20 Halftones, black and white; 5 Tables, black and white; 25 Illustrations, black and white
Dimensiuni: 157 x 235 x 17 mm
Greutate: 0.48 kg
Editura: Routledge
Seria Routledge Studies in Multimodality
ISBN-10: 1138065730
Pagini: 222
Ilustrații: 20 Halftones, black and white; 5 Tables, black and white; 25 Illustrations, black and white
Dimensiuni: 157 x 235 x 17 mm
Greutate: 0.48 kg
Editura: Routledge
Seria Routledge Studies in Multimodality
Cuprins
Introduction: Deepening the Conversation between Multimodal Studies and Game Studies
PART I: Setting the Stage
Chapter 1: Play, Videogames, and the Problem of Meaning
Chapter 2: The Videogame Modes
Chapter 3: The Procedural Mode
PART II: Modal Configurations
Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion
Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality
Chapter 6: Modal Irony: Multimodal Dissonance
PART III: Players, Mods, and Future Directions
Chapter 7: Unstable Ensembles: User Generated Content
Chapter 8: Conclusion: The Future of Multimodal Game Studies
PART I: Setting the Stage
Chapter 1: Play, Videogames, and the Problem of Meaning
Chapter 2: The Videogame Modes
Chapter 3: The Procedural Mode
PART II: Modal Configurations
Chapter 4: Modal Consonance I: Ideological and Experiential Persuasion
Chapter 5: Modal Consonance II: Multimodal Realism, Simulation, and Virtual Reality
Chapter 6: Modal Irony: Multimodal Dissonance
PART III: Players, Mods, and Future Directions
Chapter 7: Unstable Ensembles: User Generated Content
Chapter 8: Conclusion: The Future of Multimodal Game Studies
Descriere
Descriere de la o altă ediție sau format:
This book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of
This book uses a wide range of games as examples to demonstrate the medium’s various forms of expression at work, including audio, visual, textual, haptic, and procedural modes, with a particular focus on the procedural form, which emphasizes processes and causal relationships, to better showcase its link with meaning-making. The second half of