Mobile Services for Toy Computing: International Series on Computer, Entertainment and Media Technology
Editat de Patrick C. K. Hungen Limba Engleză Paperback – 22 oct 2016
This book is intended for researchers and students working in computer science and engineering, as well as toy industry technology providers, having particular interests in mobile services.
Din seria International Series on Computer, Entertainment and Media Technology
- 20%
Preț: 291.45 lei - 20%
Preț: 322.85 lei - 20%
Preț: 321.84 lei - 20%
Preț: 645.12 lei - 20%
Preț: 625.84 lei - 20%
Preț: 902.70 lei - 20%
Preț: 623.38 lei - 20%
Preț: 785.08 lei - 20%
Preț: 627.28 lei - 20%
Preț: 1018.70 lei - 20%
Preț: 1129.15 lei - 20%
Preț: 988.13 lei - 20%
Preț: 1115.71 lei - 20%
Preț: 349.86 lei -
Preț: 406.80 lei
Preț: 317.49 lei
Preț vechi: 396.87 lei
-20%
Puncte Express: 476
Carte tipărită la comandă
Livrare economică 21 mai-04 iunie
Specificații
ISBN-13: 9783319353753
ISBN-10: 3319353756
Pagini: 204
Ilustrații: VIII, 192 p. 110 illus., 105 illus. in color.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.32 kg
Ediția:Softcover reprint of the original 1st edition 2015
Editura: Springer
Colecția International Series on Computer, Entertainment and Media Technology
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
ISBN-10: 3319353756
Pagini: 204
Ilustrații: VIII, 192 p. 110 illus., 105 illus. in color.
Dimensiuni: 155 x 235 x 12 mm
Greutate: 0.32 kg
Ediția:Softcover reprint of the original 1st edition 2015
Editura: Springer
Colecția International Series on Computer, Entertainment and Media Technology
Seria International Series on Computer, Entertainment and Media Technology
Locul publicării:Cham, Switzerland
Cuprins
Introduction to Toy Computing.- Toy Computing Background.- Mobile Computing Toys: Marketing Challenges and Implications.- Toys and Mobile Applications: Current Trends and Related Security Issues.- Emerging Human-Toy Interaction Techniques with Augmented and Mixed Reality.- Advanced Sound Integration for Toy-Based Computing.- Augmented Reality for Mobile Service of Film-Induced Tourism App.- Privacy Requirements in Toy Computing.- Case Study: Approaching the Learning of Kanji through Augmented Toys in Japan.
Caracteristici
First book dedicated to toy computing, a new discipline that explores how technology influences and enhances the development of modern toys Surveys emerging mobile computing technologies, trends, best practices and their applications in toy computing Includes case studies that illustrate many of the challenges facing modern toy designers and outline potential solutions for them Includes supplementary material: sn.pub/extras