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Material Appearance Modeling: A Data-Coherent Approach

Autor Yue Dong, Stephen Lin, Baining Guo
en Limba Engleză Hardback – 29 mai 2013
A principal aim of computer graphics is to generate images that look as real as photographs. Realistic computer graphics imagery has however proven to be quite challenging to produce, since the appearance of materials arises from complicated physical processes that are difficult to analytically model and simulate, and image-based modeling of real material samples is often impractical due to the high-dimensional space of appearance data that needs to be acquired.
This book presents a general framework based on the inherent coherency in the appearance data of materials to make image-based appearance modeling more tractable. We observe that this coherence manifests itself as low-dimensional structure in the appearance data, and by identifying this structure we can take advantage of it to simplify the major processes in the appearance modeling pipeline. This framework consists of two key components, namely the coherence structure and the accompanying reconstruction method to fully recover the low-dimensional appearance data from sparse measurements. Our investigation of appearance coherency has led to three major forms of low-dimensional coherence structure and three types of coherency-based reconstruction upon which our framework is built.
This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition of real material samples to user-assisted modeling from a photograph, from synthesis of volumes to editing of material properties, and from efficient rendering algorithms to physical fabrication of objects. In this book we present several techniques built on this coherency framework to handle various appearance modeling tasks both for surface reflections and subsurface scattering, the two primary physical components that generate material appearance. We believe that coherency-based appearance modeling will make it easier and more feasible for practitioners to bring computer graphics imagery to life.
This book is aimed towards readers with an interest in computer graphics. In particular, researchers, practitioners and students will benefit from this book by learning about the underlying coherence in appearance structure and how it can be utilized to improve appearance modeling. The specific techniques presented in our manuscript can be of value to anyone who wishes to elevate the realism of their computer graphics imagery. For understanding this book, an elementary background in computer graphics is assumed, such as from an introductory college course or from practical experience with computer graphics.
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Specificații

ISBN-13: 9783642357763
ISBN-10: 3642357768
Pagini: 188
Ilustrații: X, 178 p. 96 illus., 92 illus. in color.
Dimensiuni: 160 x 241 x 15 mm
Greutate: 0.4 kg
Ediția:2013
Editura: Springer
Locul publicării:Berlin, Heidelberg, Germany

Public țintă

Research

Cuprins

Introduction.- Surface Reflectance Overview.- Efficient SVBRDF acquisition with manifold bootstrapping.- Interactive SVBRDF Modeling from a Single Image.- Overview of Subsurface Light Transport.- Modeling subsurface light transport with the kernel Nystrom method.- Modeling and rendering subsurface scattering using diffusion equations.- Modeling textured translucent materials with lazy solid texture synthesis.- Overview of Material Fabrication.- Fabricating spatially-varying subsurface scattering.- Conclusion.

Notă biografică

Yiping Li received the Ph.D. degree in 2006 from the Department of Environmental Engineering, School of Environment, Hohai University. Currently, he is Deputy Dean of School of Environment, Hohai University, and Guest Professor in University of North Carolina at Chapel Hill, USA. He has hold with 18 patents and 14 software copyright. He won the first prize of the IBM Global Shared University Research Award issued by IBM and the second prize of Science and Technology Progress Award of Jiangsu Province, China. Lixiao Ni received the Ph.D. degree in 2004 from the Department of Environmental Engineering, School of Environment, Nanjing University. She now works at School of Environment, Hohai University. Currently, she leads several national and provincial natural science fund projects. Yong Guo is Associate Professor and Director of environmental engineering department, Hohai University, Nanjing. He won his Ph.D. degree from Nanjing University in year 2008. He specializes in the synthesis of water-cleaning material and their application in environmental remediation. He has been leading several projects funded by the Natural Science Foundation of Jiangsu Province. He won the first prize of Outstanding Achievement Award of scientific research in institutions of higher learning from the Ministry of Education. Xu Zhao is Full Professor of environmental economics at Institute of Blue and Green Development, Shandong University, Weihai. He obtained his Ph.D. degree from Beijing Normal University in year 2009. He specializes in environmental economics, water footprint and virtual water, water scarcity assessment, water resources management, and input-output techniques. He has been leading several projects funded by the National Natural Science Foundation of China (NSFC), Swiss National Science Foundation (SNSF), and World Wildlife Fund (WWF), and won the first prize of Scientific and Technological ProgressAward from the Ministry of Education. Yu Cheng received the Ph.D. degree in 2020 from the Department of Water Science, School of Earth Sciences and Engineering, Nanjing University. After graduation, he entered School of Environment, Hohai University. He specializes in the transformation and migration mechanism of contaminants in the soil-water system. Dr. Cheng was selected in the Plan of Highlevel innovative and Entrepreneurial Talents of Jiangsu Province.

Textul de pe ultima copertă

One of the most prominent goals of computer graphics is to synthesize imagery indistinguishable in appearance from the real world. This however has been a challenge to achieve due to the complex factors that determine the appearance of objects, as well as the broad range of appearances that a given object can exhibit.
This book presents a general framework to address this problem based on the inherent coherency in the reflectance data of materials. This coherence-based approach can be comprehensively applied to all the major elements of image-based appearance modeling, from data acquisition and user-assisted modeling to efficient rendering and model editing.
The techniques and underlying ideas in this book can benefit practitioners, researchers and students who wish to enhance the realism of their computer graphics imagery.

Caracteristici

Presents a unified approach to material appearance modeling that increases the tractibility of this challenging problem Covers the major reflectance mechanisms in realistic rendering, ranging from spatially-variant BRDFs of opaque surfaces to subsurface scattering in translucent volumes Contains detailed algorithm descriptions to facilitate implementation by practitioners Includes the hot new topic of material fabrication with 3D printers Includes supplementary material: sn.pub/extras