LEGOfied
Editat de Nicholas Taylor, Chris Ingrahamen Limba Engleză Hardback – 20 feb 2020
What makes this a compelling project for media scholars is its mutli-dimensional articulation of how LEGO functions not just as a toy, cultural icon, or as transmedia franchise, but as a media platform. LEGOfied is centered around their shared experiences, qualitative observations, and semi-structured interviews at a number of LEGO hobbyist conventions. Working outwards from these conventions, each chapter engages additional modes of inquiry-media archaeology, aesthetics, posthumanist philosophy, feminist media studies, and science and technology studies-to explore the origins, permutations and implications of different aspects of the contemporary LEGO fandom scene.
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Specificații
ISBN-13: 9781501354045
ISBN-10: 1501354043
Pagini: 198
Ilustrații: 37 bw illus
Dimensiuni: 157 x 235 x 15 mm
Greutate: 0.45 kg
Editura: BLOOMSBURY 3PL
Locul publicării:New York, United States
ISBN-10: 1501354043
Pagini: 198
Ilustrații: 37 bw illus
Dimensiuni: 157 x 235 x 15 mm
Greutate: 0.45 kg
Editura: BLOOMSBURY 3PL
Locul publicării:New York, United States
Cuprins
Foreword
Acknowledgments
Glossary
Introduction: Clickable Media in a Plastic World
Nick Taylor, North Carolina State University, USA, and Chris Ingraham, University of Utah, USA
Chapter One: Palpable Pixels
Kate Maddalena, William Peace University, USA
Chapter Two: The Aesthetic Work of LEGO
Eddie Lohmeyer, University of Central Florida, USA
Chapter Three: Band of Builders
Jessica Elam, Berklee College of Music, USA
Chapter Four: Re-assembling Gender
Sarah Evans, Molloy College, USA
Chapter Five: Fake Plastic Trees
Chris Ingraham, University of Utah, USA
Chapter Six: Purity and the Boundaries of Belonging
Nick Taylor, North Carolina State University, USA
List of Contributors
Index
Acknowledgments
Glossary
Introduction: Clickable Media in a Plastic World
Nick Taylor, North Carolina State University, USA, and Chris Ingraham, University of Utah, USA
Chapter One: Palpable Pixels
Kate Maddalena, William Peace University, USA
Chapter Two: The Aesthetic Work of LEGO
Eddie Lohmeyer, University of Central Florida, USA
Chapter Three: Band of Builders
Jessica Elam, Berklee College of Music, USA
Chapter Four: Re-assembling Gender
Sarah Evans, Molloy College, USA
Chapter Five: Fake Plastic Trees
Chris Ingraham, University of Utah, USA
Chapter Six: Purity and the Boundaries of Belonging
Nick Taylor, North Carolina State University, USA
List of Contributors
Index
Recenzii
A minor revolution in digitally material media studies. Which media are fundamentally clickable, digital, modular, interoperable, highly technical, and infused with both cultural imaginaries and critical realities not previously understood? The answer, for Taylor and Ingraham and their five coauthors, is not digital media, at least not conventionally conceived: in this well-conceived and pleasantly cohesive volume, these standout scholars...bring into sharp focus the immersive, even 'palpably pixelated' media environment that is LEGO: the digitally material media worlds of LEGO make us into makers, this volume argues, unearthing in the process a world of conflicted creativity myths, commercial cultures, and legal battles amid its endless minefield for bare feet.
As Nicholas Taylor and Chris Ingraham's LEGOfied eloquently situates, the social and cultural dimensions of the LEGO phenomenon take on particular characteristics in a playful digital media world. This book will fascinate readers interested in understanding not just LEGO but how it is situated within the logic of playful media more generally. A must for media studies, digital media and game studies researchers.
As Nicholas Taylor and Chris Ingraham's LEGOfied eloquently situates, the social and cultural dimensions of the LEGO phenomenon take on particular characteristics in a playful digital media world. This book will fascinate readers interested in understanding not just LEGO but how it is situated within the logic of playful media more generally. A must for media studies, digital media and game studies researchers.