Learning XNA 3.0
Autor Aaron Reeden Limba Engleză Paperback – 30 dec 2008
Written by an experienced university-level game development instructor, Learning XNA 3.0 walks you through the framework in a clear and understandable step-by-step format. Each chapter offers a self-contained lesson with lots of illustrations and annotated examples to help you master key concepts. Once you finish the book, you'll know how to develop sophisticated games from start to finish.
- Learn game development concepts from 2D animation to 3D cameras and effects
- Delve into high-level shader language (HLSL) and introductory artificial intelligence concepts
- Develop three complete and exciting games using 2D,3D and multiplayer concepts
- Develop and deploy games to the Xbox 360 and the Microsoft Zune
Why wait? Amaze your family and friends by building your own games for the PC, Xbox 360, and Zune-with Learning XNA 3.0.
"An outstanding book Teaches you XNA development in a smart way, starting from 2D basics and going into 3D and shader development. What I really like is the 'peeling the onion' approach the author takes, which builds up knowledge from previous chapters."--David "LetsKillDave" Weller, CEO, Cogito Ergonomics, LLC, and former XNA program manager
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Specificații
ISBN-13: 9780596521950
ISBN-10: 0596521952
Pagini: 506
Dimensiuni: 179 x 232 x 25 mm
Greutate: 0.67 kg
Editura: O'Reilly
ISBN-10: 0596521952
Pagini: 506
Dimensiuni: 179 x 232 x 25 mm
Greutate: 0.67 kg
Editura: O'Reilly
Descriere
Have you ever wondered what it takes to become a game developer? Or what about taking it a step further and developing for a next-gen console like the Xbox 360 instead of just a PC? This book takes you through introductory and intermediate game development concepts from 2D animation to 3D cameras and effects.