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Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences: Audio Engineering Society Presents

Editat de Agnieszka Roginska, Paul Geluso
en Limba Engleză Hardback – 26 mai 2026
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theatre, installations, and film.
Offering both foundational knowledge and practical insights into the design and implementation of immersive sound experiences, expert contributors present each topic in depth, with chapters structured for both sequential learning and standalone reference. By combining historical context, cognitive perspectives, and real-world applications, this book connects theory with practice and helps readers expand their technical, academic, and creative potential in the rapidly evolving field of spatial audio.
This is a valuable resource for all spatial audio content creators, including audio engineers, sound designers, researchers, educators, composers, performers, and students seeking a comprehensive understanding of immersive sound and its applications across different disciplines. This book serves as a companion to Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio.
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Specificații

ISBN-13: 9780367259471
ISBN-10: 0367259478
Pagini: 540
Ilustrații: 226
Dimensiuni: 174 x 246 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Focal Press
Seria Audio Engineering Society Presents

Locul publicării:Oxford, United Kingdom

Public țintă

Postgraduate, Professional, Professional Reference, and Undergraduate

Cuprins

1. History of Immersive Sound Experiences  Part 1: Guiding Principles and System Design  2. Hamasaki-Square, Hamasaki-Cube, and the Development of the 22.2 System  3. Early Immersive Sound and the Development of Auro 3D  4. Immersive Experience: Height, Acoustics and Emotional Impact  5. Natural Listening, Binauralization and Recording Workflow  6. Immersive Workflow: Mixing in Binaural, and Mixing for Large Space  7. Immersive Acoustics and Reverberation  8. Creating and Distributing Immersive Audio Experiences  9. From Measurement to Immersion: Historical Acoustics and Modern Applications  10. Volumetric Sound Capture  11. From Live Sound to Virtual and Distributed Experiences  12. Acoustic and Perceptual Factors in Sound Design for XR  13. Take Me Out: Moving Virtual Reality Outside Academic Laboratories to Medical Clinics and Museums  14. Enhancing Museum Experiences with Real-Time, Immersive 3D Audio Technology  15. Immersive Technologies and Artificial Intelligence as Therapeutic Tools for the Treatment of Neurocognitive Diseases and Functional Diversity  Part 2: Production and Creative Practice  16. Sound Installations: The Art and Implementation  17. Perspectives on Multi-Channel Compositions  18. Spatial Sound Composition - Concept and Practice  19. Immersive Theatre: The Emergent Edge of Storytelling with Sound and Spectacle  20. Sound for Immersive Theater: Audio Engineering for "Sleep No More"  21. Cinematic Sound Immersion  22. Make the Loudspeakers Disappear  23. Music Composing for Immersive Experiences  24. Immersion in 3D Audio Music Productions  25. Creating and Producing Music in Immersive Audio  26. Immersive Audio Case Studies for Immersive Audio in Rock and Pop Music  27. Producing and Recording Acoustic Music in Immersive  28. Perspectives on Immersive Recordings  29. The Vertical AB System, Content Correlation, and the David Bowie Exhibit  30. Recording and Mixing "Picturing the Invisible - Focus 1"  31. Recording "Soundtrack of the American Soldier" and Remixing "Star Wars"  32. Immersive Music Production for Latin American Artists  33. Mastering for Immersive

Notă biografică

Agnieszka Roginska conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, and mission critical. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio and is a Professor of Music Technology at New York University. Agnieszka is a Fellow of the Audio Engineering Society (AES), and a Past-President of the AES.
Paul Geluso is a New York based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is a Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as the Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.

Descriere

Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theatre, installations, and film.