Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences: Audio Engineering Society Presents
Editat de Agnieszka Roginska, Paul Gelusoen Limba Engleză Paperback – 26 mai 2026
Offering both foundational knowledge and practical insights into the design and implementation of immersive sound experiences, expert contributors present each topic in depth, with chapters structured for both sequential learning and standalone reference. By combining historical context, cognitive perspectives, and real-world applications, this book connects theory with practice and helps readers expand their technical, academic, and creative potential in the rapidly evolving field of spatial audio.
This is a valuable resource for all spatial audio content creators, including audio engineers, sound designers, researchers, educators, composers, performers, and students seeking a comprehensive understanding of immersive sound and its applications across different disciplines. This book serves as a companion to Immersive Sound: The Art and Science of Binaural and Multi-Channel Audio.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (1) | 371.28 lei Precomandă | |
| Taylor & Francis – 26 mai 2026 | 371.28 lei Precomandă | |
| Hardback (1) | 894.95 lei Precomandă | |
| Taylor & Francis – 26 mai 2026 | 894.95 lei Precomandă |
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Specificații
ISBN-13: 9780367259464
ISBN-10: 036725946X
Pagini: 540
Ilustrații: 226
Dimensiuni: 174 x 246 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Focal Press
Seria Audio Engineering Society Presents
Locul publicării:Oxford, United Kingdom
ISBN-10: 036725946X
Pagini: 540
Ilustrații: 226
Dimensiuni: 174 x 246 mm
Greutate: 0.45 kg
Ediția:1
Editura: Taylor & Francis
Colecția Focal Press
Seria Audio Engineering Society Presents
Locul publicării:Oxford, United Kingdom
Public țintă
Postgraduate, Professional, Professional Reference, and UndergraduateCuprins
1. History of Immersive Sound Experiences Part 1: Guiding Principles and System Design 2. Hamasaki-Square, Hamasaki-Cube, and the Development of the 22.2 System 3. Early Immersive Sound and the Development of Auro 3D 4. Immersive Experience: Height, Acoustics and Emotional Impact 5. Natural Listening, Binauralization and Recording Workflow 6. Immersive Workflow: Mixing in Binaural, and Mixing for Large Space 7. Immersive Acoustics and Reverberation 8. Creating and Distributing Immersive Audio Experiences 9. From Measurement to Immersion: Historical Acoustics and Modern Applications 10. Volumetric Sound Capture 11. From Live Sound to Virtual and Distributed Experiences 12. Acoustic and Perceptual Factors in Sound Design for XR 13. Take Me Out: Moving Virtual Reality Outside Academic Laboratories to Medical Clinics and Museums 14. Enhancing Museum Experiences with Real-Time, Immersive 3D Audio Technology 15. Immersive Technologies and Artificial Intelligence as Therapeutic Tools for the Treatment of Neurocognitive Diseases and Functional Diversity Part 2: Production and Creative Practice 16. Sound Installations: The Art and Implementation 17. Perspectives on Multi-Channel Compositions 18. Spatial Sound Composition - Concept and Practice 19. Immersive Theatre: The Emergent Edge of Storytelling with Sound and Spectacle 20. Sound for Immersive Theater: Audio Engineering for "Sleep No More" 21. Cinematic Sound Immersion 22. Make the Loudspeakers Disappear 23. Music Composing for Immersive Experiences 24. Immersion in 3D Audio Music Productions 25. Creating and Producing Music in Immersive Audio 26. Immersive Audio Case Studies for Immersive Audio in Rock and Pop Music 27. Producing and Recording Acoustic Music in Immersive 28. Perspectives on Immersive Recordings 29. The Vertical AB System, Content Correlation, and the David Bowie Exhibit 30. Recording and Mixing "Picturing the Invisible - Focus 1" 31. Recording "Soundtrack of the American Soldier" and Remixing "Star Wars" 32. Immersive Music Production for Latin American Artists 33. Mastering for Immersive
Notă biografică
Agnieszka Roginska conducts research in the simulation and applications of immersive and 3D audio including the capture, analysis and synthesis of auditory environments. Applications of her work include AR/VR/XR, gaming, and mission critical. She is the author of numerous publications on the topics of acoustics and psychoacoustics of immersive audio and is a Professor of Music Technology at New York University. Agnieszka is a Fellow of the Audio Engineering Society (AES), and a Past-President of the AES.
Paul Geluso is a New York based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is a Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as the Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.
Paul Geluso is a New York based sound engineer, educator, and musician. He has worked professionally in many areas of sound and music production, being credited as engineer, producer, composer, and musician on hundreds of commercial releases including Grammy and Latin Grammy nominated recordings. He is a Professor of Music Technology and founder of the Tonmeister program at New York University. He has served as the Chief Sound Engineer at Harvestworks Digital Media Arts for over three decades.
Descriere
Immersive Sound Volume II: The Design and Practice of Binaural and Multi-Channel Experiences is a collection of interviews and essays providing a comprehensive guide to the history, theory, and creative applications of 3D and spatial audio across music, production, theatre, installations, and film.