Human-Computer Interaction
Editat de Masaaki Kurosu, Ayako Hashizumeen Limba Engleză Paperback – 6 iun 2025
A total of 1578 papers and 396 posters have been accepted for publication in the HCII 2023 proceedings from a total of 7472 submissions. The papers included in the HCI 2023 volume set were organized in topical sections as follows:
Part I: Design and evaluation methods, techniques and tools; interaction methods and techniques;
Part II: Children computer interaction; emotions in HCI; and understanding the user experience;
Part III: Human robot interaction; chatbots and voice-based interaction; interacting in the metaverse;
Part IV: Supporting health, quality of life and everyday activities; HCI for learning, culture, creativity and societal impact.
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Specificații
ISBN-13: 9783031939648
ISBN-10: 3031939646
Pagini: 488
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.73 kg
Editura: Springer
ISBN-10: 3031939646
Pagini: 488
Dimensiuni: 155 x 235 x 27 mm
Greutate: 0.73 kg
Editura: Springer
Cuprins
Part 1: Multimodality and Natural User Interfaces: Challenges and Opportunities Designing Voice User Interfaces for Emergent Users.- Assessing Perceptions and Experiences of an AI-Driven Speech Assistant for Nursing Documentation: A Qualitative Study in German Nursing Homes.- Conversation Summarization System Emphasizing Recent Context for Supporting Seamless Rejoining of a Group Chat after Temporary Absence.- Designing a Serious Game with Natural Interaction to Support the Learning of Chinese Sign Language and Deaf Social Etiquette.- A Nonlinear Mapping-Based Virtual Touchpad for One-Handed Smartphone Operation.- Simple Wearable Vibration Device for Music Appreciation.- Perception-Driven Design Approach: Towards Interaction Design for Simulating and Evoking Tactile Properties via Digital Interfaces.- Haptic Perception Research and Facility Design for Virtual Spaces.- Research on Auditory Guided Speech Experience Design Based on Traffic Light Scenarios in Urban Public Transport Spaces.- Music-Touch: De-Tactile Interactive Music Controller Design.- Eye-Gaze-Based Intention Recognition For Selection Task By Using SVM-RF.- A Relative Pitch Based Approach to Non-verbal Vocal Interaction as a Continuous and One-Dimensional Controller.- Research on Gesture Interaction Game Effects Based on the Representation and Feedback Theory.- A Character Input Method for Smart Glasses That Allows You To Enter One Character In One Step With One Thumb.- Preliminary Study on Flick-Based Text Input on HMD's Front.- Research on Eye Tracking Process Optimization Based on Combined Kalman Filtering.- Mid-Air Hand Gesture Design Tool for Interaction Designers.- Part 2: HCI, AI, Creativity, Art and Culture: HCI for the Made in Italy Cultural Design.- An Image is Worth a Thousand Words: Colour and Artificial Intelligence, Beyond the Generative Chromatic Palettes.- Developing an Intermediate Framework for Enhancing Comic Creation through Generative AI.- A Proposal of AI-Powered HCI System to Enhance Spatial Design Creativity: InSpace.- A Study on Gamification Design of Intangible Cultural Heritage based on ARCS Theory.- Research on Innovative Strategies of Museum Display Design in Improving User Experience.- The Application of Miryoku Engineering to Artists' Books.- Integrating Virtual and Real: A Holistic Framework for Mixed Reality Interactive Design in Museum Exhibitions.- Human-Data Interaction Design for the Taxonomy Visualization of Made in Italy Upholstered Systems.- Empower the Tâi-Gí Teaching Practitioner through Co-Designing the Tâi-Gí Teaching Support Platform.- The Research and Design of an AIGC Empowered Fashion Design Product.