Haptics: Understanding Touch; Technology and Systems; Applications and Interaction: Lecture Notes in Computer Science
Editat de Hiroyuki Kajimoto, Pedro Lopes, Claudio Pacchierotti, Cagatay Basdogan, Monica Gori, Betty Lemaire-Semail, Maud Marchalen Limba Engleză Paperback – 3 noi 2024
The 81 full papers presented were carefully reviewed and selected from 142 submissions. They were organized in topical sections as follows: understanding touch; technology and systems; applications and interaction.
| Toate formatele și edițiile | Preț | Express |
|---|---|---|
| Paperback (2) | 469.73 lei 6-8 săpt. | |
| Springer – 3 noi 2024 | 469.73 lei 6-8 săpt. | |
| Springer – 3 noi 2024 | 525.44 lei 6-8 săpt. |
Din seria Lecture Notes in Computer Science
- 20%
Preț: 461.83 lei - 20%
Preț: 461.57 lei - 20%
Preț: 424.26 lei - 20%
Preț: 390.69 lei - 20%
Preț: 498.50 lei - 15%
Preț: 388.50 lei - 20%
Preț: 390.35 lei - 20%
Preț: 460.98 lei - 20%
Preț: 461.52 lei - 20%
Preț: 497.55 lei - 20%
Preț: 389.72 lei - 20%
Preț: 461.83 lei - 20%
Preț: 389.90 lei - 20%
Preț: 497.04 lei - 20%
Preț: 462.05 lei - 20%
Preț: 391.14 lei - 20%
Preț: 389.85 lei - 20%
Preț: 461.32 lei - 20%
Preț: 498.32 lei - 20%
Preț: 496.64 lei - 20%
Preț: 532.28 lei - 20%
Preț: 527.36 lei - 20%
Preț: 498.46 lei - 15%
Preț: 461.85 lei - 20%
Preț: 390.12 lei - 20%
Preț: 532.41 lei - 20%
Preț: 462.24 lei - 20%
Preț: 391.14 lei - 20%
Preț: 461.77 lei - 20%
Preț: 390.35 lei - 20%
Preț: 461.06 lei - 20%
Preț: 461.65 lei - 20%
Preț: 390.18 lei - 20%
Preț: 392.64 lei - 20%
Preț: 252.15 lei - 20%
Preț: 390.94 lei - 20%
Preț: 461.52 lei - 20%
Preț: 391.86 lei - 20%
Preț: 532.54 lei - 20%
Preț: 462.67 lei - 20%
Preț: 461.65 lei - 20%
Preț: 639.72 lei - 20%
Preț: 255.91 lei - 15%
Preț: 535.92 lei - 20%
Preț: 535.77 lei - 5%
Preț: 516.27 lei - 20%
Preț: 499.36 lei - 20%
Preț: 391.20 lei - 20%
Preț: 391.20 lei - 20%
Preț: 249.95 lei
Preț: 525.44 lei
Preț vechi: 656.80 lei
-20% Nou
Puncte Express: 788
Preț estimativ în valută:
92.98€ • 109.03$ • 81.65£
92.98€ • 109.03$ • 81.65£
Carte tipărită la comandă
Livrare economică 31 ianuarie-14 februarie 26
Preluare comenzi: 021 569.72.76
Specificații
ISBN-13: 9783031700576
ISBN-10: 3031700570
Pagini: 552
Ilustrații: XXX, 513 p.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.83 kg
Ediția:2024
Editura: Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
ISBN-10: 3031700570
Pagini: 552
Ilustrații: XXX, 513 p.
Dimensiuni: 155 x 235 x 30 mm
Greutate: 0.83 kg
Ediția:2024
Editura: Springer
Seria Lecture Notes in Computer Science
Locul publicării:Cham, Switzerland
Cuprins
.- Understanding Touch.
.- Human Identification Performance of Vibrotactile Stimuli Applied on the Torso along Azimuth or Elevation.
.- Utilizing Absence of Pacinian Corpuscles in the Forehead for Amplitude-Modulated Tactile Presentation.
.- Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight Perception.
.- Audiovisual-Haptic Simultaneity Perception Across the Body for Multisensory Applications.
.- Apparent Thermal Motion on the Forearm.
.- Surface Tactile Presentation to the Palm Using an Aerial Ultrasound Tactile Display.
.- Humans terminate their haptic explorations according to an interplay of task demands and motor effort.
.- The TIP Benchmark: A Tactile Image-Based Psychophysics-Inspired Benchmark for Artificial Tactile Sensors.
.- Towards Intensifying Perceived Pressure in Midair Haptics: Comparing Perceived Pressure Intensity and Skin Displacement between LM and AM Stimuli.
.- Virtual Hand Illusion Induced by Suction Pressure Stimulation to the Face.
.- Task-Adapted Single-Finger Explorations of Complex Objects.
.- Exploring Frequency Modulation in Decoding Edge Perception Through Touch.
.- The role of implicit prior information in haptic perception of softness.
.- Discovering the Causal Structure of Haptic Material Perception.
.- The visual and haptic contributions to hand and foot representation.
.- How Visualizing Touch Can Transform Perceptions of Intensity, Realism, and Emotion?.
.- Technology and Systems.
.- Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
.- Design of Haptic Rendering Techniques for Navigating with a Multi-Actuator Vibrotactile Handle.
.- Evaluating tactile interactions with fine textures obtained with femtosecond laser surface texturing.
.- Tactile Clip: A Wearable Device for Inducing Softness Illusion through Skin Deformation.
.- SENS3: Multisensory Database of Finger-Surface Interactions and Corresponding Sensations.
.- Variable Curvature and Spherically Arranged Ultrasound Transducers for Depth-Adjustable Focused Ultrasound.
.- The HapticSpider: a 7-DoF Wearable Device for Cutaneous Interaction with the Palm.
.- Vibrotactile cues with net lateral forces resulting from a travelling wave.
.- Enhancing the Perceived Pseudo-Torque Sensation based on the Distance between Actuators Elicited by Asymmetric Vibrations.
.- Presentation of Slip Sensation Using Suction Pressure and Electrotactile Stimulation.
.- Applications and Interaction.
.- Blindfolded operation as a method of haptic feedback design for mobile machinery.
.- Effects of Rendering Discrete Force Feedback on the Wrist during Virtual Exploration.
.- Viscous damping displayed by surface haptics improves touchscreen interactions.
.- Latency Compensation in Ultrasound Tactile Presentation by Linear Prediction of Hand Posture.
.- Pseudo-Frequency Modulation: A New Rendering Technique for Virtual Textures.
.- Do Vibrotactile Patterns on both Hands Improve Guided Navigation with a Walker?.
.- Data-driven Haptic Modeling of Inhomogeneous Viscoelastic Deformable Objects.
.- Perception of paired vibrotactile stimulus on the upper limb: implications for the design of wearable technology.
.- MoveTouch: Robotic Motion Capturing System with Wearable Tactile Display to Achieve Safe HRI.
.- Evaluation of HaptiComm-S for Replicating Tactile ASL Numbers: A Comparative Analysis of Direct and Mediated Modalities.
.- Memorable Vibration Pattern Design based on Writing Pattern.
.- Estimating Contact Force Rate Using Skin Deformation Cues.
.- Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education Interactives.
.- High–Fidelity Haptic Rendering through Implicit Neural Force Representation.
.- "It’s Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.
.- Human Identification Performance of Vibrotactile Stimuli Applied on the Torso along Azimuth or Elevation.
.- Utilizing Absence of Pacinian Corpuscles in the Forehead for Amplitude-Modulated Tactile Presentation.
.- Optimizing Haptic Feedback in Virtual Reality: The Role of Vibration and Tangential Forces in Enhancing Grasp Response and Weight Perception.
.- Audiovisual-Haptic Simultaneity Perception Across the Body for Multisensory Applications.
.- Apparent Thermal Motion on the Forearm.
.- Surface Tactile Presentation to the Palm Using an Aerial Ultrasound Tactile Display.
.- Humans terminate their haptic explorations according to an interplay of task demands and motor effort.
.- The TIP Benchmark: A Tactile Image-Based Psychophysics-Inspired Benchmark for Artificial Tactile Sensors.
.- Towards Intensifying Perceived Pressure in Midair Haptics: Comparing Perceived Pressure Intensity and Skin Displacement between LM and AM Stimuli.
.- Virtual Hand Illusion Induced by Suction Pressure Stimulation to the Face.
.- Task-Adapted Single-Finger Explorations of Complex Objects.
.- Exploring Frequency Modulation in Decoding Edge Perception Through Touch.
.- The role of implicit prior information in haptic perception of softness.
.- Discovering the Causal Structure of Haptic Material Perception.
.- The visual and haptic contributions to hand and foot representation.
.- How Visualizing Touch Can Transform Perceptions of Intensity, Realism, and Emotion?.
.- Technology and Systems.
.- Asymmetric Hit-stop for Multi-user Virtual Reality Applications: Reducing Discomfort with the Movement of Others by Making Hit-stop Invisible.
.- Design of Haptic Rendering Techniques for Navigating with a Multi-Actuator Vibrotactile Handle.
.- Evaluating tactile interactions with fine textures obtained with femtosecond laser surface texturing.
.- Tactile Clip: A Wearable Device for Inducing Softness Illusion through Skin Deformation.
.- SENS3: Multisensory Database of Finger-Surface Interactions and Corresponding Sensations.
.- Variable Curvature and Spherically Arranged Ultrasound Transducers for Depth-Adjustable Focused Ultrasound.
.- The HapticSpider: a 7-DoF Wearable Device for Cutaneous Interaction with the Palm.
.- Vibrotactile cues with net lateral forces resulting from a travelling wave.
.- Enhancing the Perceived Pseudo-Torque Sensation based on the Distance between Actuators Elicited by Asymmetric Vibrations.
.- Presentation of Slip Sensation Using Suction Pressure and Electrotactile Stimulation.
.- Applications and Interaction.
.- Blindfolded operation as a method of haptic feedback design for mobile machinery.
.- Effects of Rendering Discrete Force Feedback on the Wrist during Virtual Exploration.
.- Viscous damping displayed by surface haptics improves touchscreen interactions.
.- Latency Compensation in Ultrasound Tactile Presentation by Linear Prediction of Hand Posture.
.- Pseudo-Frequency Modulation: A New Rendering Technique for Virtual Textures.
.- Do Vibrotactile Patterns on both Hands Improve Guided Navigation with a Walker?.
.- Data-driven Haptic Modeling of Inhomogeneous Viscoelastic Deformable Objects.
.- Perception of paired vibrotactile stimulus on the upper limb: implications for the design of wearable technology.
.- MoveTouch: Robotic Motion Capturing System with Wearable Tactile Display to Achieve Safe HRI.
.- Evaluation of HaptiComm-S for Replicating Tactile ASL Numbers: A Comparative Analysis of Direct and Mediated Modalities.
.- Memorable Vibration Pattern Design based on Writing Pattern.
.- Estimating Contact Force Rate Using Skin Deformation Cues.
.- Move or Be Moved: The Design of a Haptic-Tangible Manipulative for Paired Digital Education Interactives.
.- High–Fidelity Haptic Rendering through Implicit Neural Force Representation.
.- "It’s Like Being on Stage": Staging an Improvisational Haptic-Installed Contemporary Dance Performance.